5 Colors Pandora
About
An exploration game about colors and their consequences. Not particularly long, but a bit more difficult than my usual offerings. Hints are available below.
5 Colors Pandora was originally made for Ludum Dare 16, where it came in 9th (out of 121 entries)… it was later entered into the 6th Gamer Maker Competition, where it made the final 15 (out of 275 entries).
Discussion and Reactions: TIGForums, Ludum Dare, YoYo Games, IndieGames.com.
Source: GameMaker GMK File
Hints/Spoilers (select to reveal):
Room 2 (Caves):
If you get stuck on the second level (cave), not being able to jump over the second earth mound, jump on the "cross" in the background, immediately behind that earth mound.
Room 3 (Islands):
If you're stuck on the third level (islands with water), try pressing "X" on your keyboard. This is the only other control used in the game (besides those mentioned in the readme).
Some kind words: "[One of] a selection of games released in 2010 which I absolutely loved."-Terry Cavanagh, creator of VVVVVV and Super Hexagon "One word: GENIUS!"
-Atomic, LD Feedback "Absolutely brilliant… I liked this game so much that, when I accidentally quit the game by hitting escape trying to pause when I got a phone call near the very end, I played it all the way through again just to finish."
-Philomory, LDFeedback "Astonishing."
-Sos, LD Feedback "Unique and intriguing."
-Frimkron, LD Feedback "Deceptively deep."
-SonnyBone, LD Feedback "The best game I have seen in this competition so far in every aspect."
-Risko, LD Feedback On the flip side: "Meh. Nice atmosphere, but lots of backtracking and the ending… pff."
-Anonymous, IndieGames.com comments