Average Playtime: 2 hours

7 Wonders: Treasures of Seven

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It's time to build nine of the most intriguing structures throughout history! Match runes to break blocks and uncover the lock and keystone for each round. Rotate the cube face to move your keystone along the pathways you've created to reach each level's lock and conquer all six sides!

Once you've mastered the faces of the outer cube, move to the inner cube where you'll attain pieces to build your compass. Build all nine amazing wonders, and you'll uncover the hidden city with the help of your map and compass. Don't miss this incredible and innovative chapter in 7 Wonders!

  • Ground-breaking rotatable game board!
  • Cool pathway puzzles to solve on each level
  • Revolving board enhances power-up strength
  • Nine all-new Wonders to build
Release date
Age rating
Not rated

System requirements for PC

  • Supported OS: Windows XP/Vista
  • Processor: Pentium III 1GHz Processor
  • Memory: 256MB RAM
  • DirectX version: DirectX 8.1 or higher
  • Graphics Card: DirectX Compatible 16 or 32-bit Video Card with 64MB VRAM
  • Sound Card: DirectSound-compatible sound card
  • Hard Drive Space: 100MB free HD space
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Last Modified: Sep 17, 2019

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7 Wonders Treasures of Seven Video
Jul 21, 2011
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7 Wonders: Treasures of Seven reviews and comments

Translated by
Microsoft from Russian
I Have such an unreporting feeling that this game was going to be released under the name 7 Wonders 2, but then looked at the results, horrified and made a different game instead. And this one was sawed to a more or less sane state and released under a different name. Well, or I don't know why this, sorry, Garbage was released at all. Everything is bad Here. Not to the level of "bad-bad-bad"-you can play, I, in the end, four hours played (the counter, however, shows 16, but it is because I have included a couple of times and forgot to turn it off all day). But enough to cause mostly questions, not a desire to play. See:-In The game 10 miracles, of which initially available 9, and then added another. In a game called Seven wonders: The Treasures of the Seven, yes. -Of These 10 only 5-6 really fit under "miracles", meaning "something unique and non-reproducible". Why in the list of the Scandinavian cathedral, Russian temple and Leaning Tower of Pisa, I unknown. -The Chip series-Actually, "The construction of Miracles"-removed somewhere on the third plan. The game does not open gradually building, with details (as in the first part), you do not choose what to build (as in the second)-just slowly poured "paint" the whole picture with a miracle, from the bottom up. A Couple of times, or more, it causes a marvelous effect, when half the time we "build" the sky over the construction. -The Game is not a casual. Even in the minimum first part I was stuck on the deadlock and lost a couple of lives. In the second, despite its numerous bonuses, "blocked" situations also met often. And here in no stage the counter of time has not come down below the first time cutoff. Very, very difficult game! The game has three modes. -The First-the same as in other games-just clean the field. But There is a nuance: at any time you can turn the field 90 degrees, so that the chips fall in a different way. Bonuses are also rotated, which allows you to "get" almost any complex place. What, Little? No problem! There is a "dice" Bonus! It is also in two other parts, but if in those it removes random cages, guaranteeing only one hit under special cornerstones, here the bone is guaranteed also falls on still unopened cages, once or more. So in fact in the first mode is enough just to clean up what is cleaned easily, and then knock out a couple of times the bone. -The Second mode is activated as soon as the first finishes-on the same field, the cornerstone must be held on the "Maze" to the exit, throwing it to the right place when you remove the stones and turning the field on the curves of the maze. With this cope and a seven-year-old child-especially considering that the complexity of the "maze"-a maximum of two branches and one trap, and the playing bone and here is guaranteed to give at least one cell in the right direction. -And Finally, the third mode-compass-activates every three miracles. It is Necessary, rotating rings, to collect correctly a picture. A Terribly complex puzzle, given that the ring is illuminated in the correct position. But so that you, God forbid, are not mistaken, at passage of this position there is a loud click. The Puzzle is the same! And, actually, everything. The Game is not even complicated-true, in the middle of the game exit cage, it happens to be locked "lock", and you need to collect the blocks of the desired color on it-but that's all. Not Even double-layer blocks, man! In General-I recommend only if you have a terrible hunger for Match-3 or absolutely nothing to do, and the game got free (like me, for example). The Rest of you, forget like a nightmare.
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