7DRL submission
About
Ages ago, back when I was still obsessed with Dwarf Fortress, I came up with a game idea that was way above my skill level. Now that I have some more 1337 c0d1ng sk|11z, I decided to see if I can't implement most of those mechanics in a week.
The mechanics in question:
- recursive body parts (works)
- specialized body parts, including attacks (works)
- turn-based mechanics respecting speed (easier than I thought)
- ui system (works surprisingly well)
- nested inventories (groundwork is there, but wouldn't have made it for the jam)
- tissue layers (didn't even try :,)
It has the most basic graphics I could get away with (featuring a buggy FoV), shitty AI, virtually nonexistent balance, almost no plot etc etc. The level generation is very basic and "buggy" - I found out that the overlapping rooms and corridors can actually make for a rather interesting level while taking effort AWAY from generation. I originally also intended to have procedurally generated enemies, but that also proved to be a rather bothersome rabbit hole that didn't make it into the jam. If you're expecting a fun little game to play, you'll be disappointed. If you are expecting a tech demo and (messy) source code of the mechanics, however, you might find something you can use.