8-Bit Hordes reviews

Translated by
Microsoft from Deutsch
Product received for free 8-Bit Hordes is a Real-time Strategy game with great Resemblance to The Warcraft or Command & Conquer series, only in Voxel Graphics. Positive-Price/Performance Ratio in terms of Hours of Play-24 Single-player missions-12 Co-op missions (playable with Friend or AI)-10 Multiplayer cards-Compatibility with 8-Bit Armies (Tanks against Orcs possible)-Good Soundtrack-Simple Game principle ( Building, amassing Troops, Attacking) Negative-Very simple game principle at the Beginning (Crowds of Troops and Opponents overrun)-Some flashy Bugs (Troops get stuck on Your Way, Quests misdescribed) The Backstory of 8-Bit Hordes very much reminds Strong at Warcraft 2. The Orcs (Deathsworn faction) have invaded the World of Humans, Elves and Dwarves through a Portal. These three Races have joined forces to form the Lightbringer faction To counter the Orcs ' brutal Onslaught. In the Single player, you can contest 12 Deathsworn and Lightbringer missions each to represent their Side in the War. Basically, a Mission consists of building a Base, Training a wide variety of Troops, And then completing the Mission Goals (mostly destroying Enemy Castles). There is, however, a Peculiarity here. Each Mission has a relatively simple Main Mission and two challenging Bonus Goals. Creating the Bonus Goals will increase additional Resources, troops, Or Buildings for future Missions, making it easier to Get into higher Missions. The successful Main Missions usually unlock new Buildings or Unit Types (E.g. Cavalry or Flight Units). Troops are trained in the Style of older Command & Conquer parts. There is only one Resource, which is Gold. You have buildings as well as Troops in a Rider and can then train them as long as you meet the Requirements (Foot Troops, for Example, need a Barracks first). Several Production Buildings do not produce additional Troops in parallel, but accelerate the Output from the Main Production building (E.g. 2 Barracks produce new Soldiers twice as quickly, but nevertheless only one after the other). At First, the Game is a bit monotonous, because you don't produce anything but a few simple units en masse and then overrun the Opponent, but all the further you progress, the more you unlock and as a result comes the Complexity. Similar to its spiritual Role model, there are also different Types of Attacks (E.g. piercing or Siege damage) that are good or bad Against certain Enemies. Therefore, it is advisable to have a good Mix of Troops in order to be able to fight different Enemies effectively. But of course in the End you can also darken the Sky with a Dragon Army and cremate the Opponent, only if the Opponent has enough Countering Towers, well ... Then the War becomes very costly. The voxel graphics definitely make the Game look unique. Another Advantage of this Graphic is that almost all Buildings or the like are destructible. So it can happen before that a huge Cyclops loosely trample down a small House once. Unintentional of course ... I swear it ^^. For the Price you get a solid Old School RTS and definitely some Hours of Entertainment. If You want a visual Impression of the Game, You can look below into the first Episode of my Let's Play Series. https://www.youtube.com/watch?v=h10BVDyfx2s
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