8 Million
About
A quick game made for the Sea Jam and to support Team Seas, the game was made in about 3-4 hours of work on the code and about .5-1 hour of work on the sprites.
the balancing is not that great but it works, the game is very slow, the objective is to reach 8 million tons of trash removed from the ocean and that can take a looooong time, it is designed to be this way, we are trying to show how much trash there is on the sea and how hard it is to solve this issue right now, so people realize how important it is to stop making it even worse.
And yes, we know the game window may be a little cut on smaller resolution screens, but we are having a problem with some config properties of Godot not working in the latest version(Mainly window resize) and going back to the previous version now would eat quite a bit of our time for this project, we will fix this as soon as we roll back our Godot version.