Average Playtime: 4 hours

99Vidas

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About

Every gaming generation had its hallmark -- and "99Vidas" recaptures them all!
Final Fight, Double Dragon, Battletoads, Streets of Rage… What do all of these games have in common? They all represent the glory of the "beat 'em up" genre, a staple of gaming in the 80's and 90's. Developer QUByte Interactive took inspiration from all of the the unforgetable notes from that game style to proudly bring you "99Vidas".

"99Vidas" is a brawler set in a contemporary world, but that pays tribute to both the classic and the new in the gaming industry. Brought to you in 16-bit pixelated glory, chock-full of references to not only gaming but also 80's and 90's pop culture. "99Vidas" takes full advantage modern era gameplay mechanics, making it the best of both worlds.

6 stages (with more to come) will take you on a journey to different parts of the world to face hordes of fierce enemies and relentless bosses, but you don’t have to do it alone: you can face this challenge with up to 3 other players in co-op play, both local and online.Key Features

System requirements for PlayStation 3

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Microsoft Windows 7 SP1
  • Processor: Intel Core 2 Duo @ 2.0GHz or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800 (512MB) / ATI Radeon HD 2900 (512MB)
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: Supports Microsoft Xbox 360/One controller or Direct Input compatible controller; Sony DualShock4 controller support for 64bits version only
Recommended:
  • OS: Microsoft Windows 7 SP2 / Windows 8.1 / Windows 10
  • Processor: Intel Core i5 @ 2.66GHz / AMD Phenom
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5850 (1GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: Supports Microsoft Xbox 360/One controller or Direct Input compatible controller; Sony DualShock4 controller support for 64bits version only

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 / SteamOS
  • Processor: Intel Core 2 Duo @ 2.0GHz or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800 (512MB) / ATI Radeon HD 2900 (512MB)
  • Storage: 2 GB available space
  • Additional Notes: Supports Microsoft Xbox 360 controller
Recommended:
  • OS: Ubuntu 16.04 / SteamOS
  • Processor: Intel Core i5 @ 2.66GHz / AMD Phenom
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5850 (1GB)
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: Supports Microsoft Xbox 360 controller

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8
  • Processor: Intel Core 2 Duo @ 2.0GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9400M
  • Storage: 2 GB available space
  • Additional Notes: Supports USB GamePad controllers
Recommended:
  • OS: Mac OS X 10.9
  • Processor: Intel Core i5 @ 2.66GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 750M / Intel HD Graphics 4000 / AMD Radeon R9 M290
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: Supports USB GamePad controllers
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Last Modified: Nov 26, 2024

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99Vidas: Definitive Edition | Part 01 | Provided by QUByte Interactive (Nintendo Switch) - 01.02.19
99Vidas: Definitive Edition | Part 02 | Provided by QUByte Interactive (Nintendo Switch) - 01.04.19
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99Vidas reviews and comments

Translated by
Microsoft from Spain
Good to start The summary very short: it is a good beat´em up very frustrating and with several black dots. Continuous development: Despite being a good beat em up is a game that very unfortunate is developed to be enjoyed in co-op, because playing only the first round with any character (some more than others) is VERY frustrating. They force You to play It on an easy level. The system of upgraded personage is based on going through a store to finish certain screens, spending the points you've achieved, (hitting enemies or collecting objects), unfortunately do not generate more points for very long you get the combo (for me Samples then how long is the combo I'm doing?), and you will not get lives automatically by punctuation (purchases in the store limitandote so you can upgrade the personage), enemies do not loose or objects of healing or points. The objects of cure and punctuation are placed milimetricamente by the developers doing that if an area hit you more than the account, before reaching that recovery box you will have lost a life, of course these boxes always arrive with the minimum of life , and you pray for time to break that box before you attack anyone and palms. You will find situations like: Good upgrade a skill, but do not buy lives, you go to the next screen, and you realize that you are unable to pass it for many times you try with those lives you had. You Say well, I go to the menu and choose screen for Conseguuir points (because of course, at the end of purchases saves game making Redistrubir better LSO points you had before you start the screen again), but you're going to the menu select screen and Meeehhh, they announce that if you choose screen lose all the points that you had accumulated. Imagine upgrading an ability, you have 8000 points left but you leave it for the next time you go to improve the character to improve a skill that costs 14000. The lives cost 2000, you have left plenty of points, if you wanted to buy them, but of course, then do not let you go back to the store, and you have more lives or you can not pass the screen, you touch reboot all points.. and start... Anyway, very frustrating in that respect. Developers announce "enemies can block, dodge and coordinate attacks." Totally fake, there is only one enemy that can block your attacks (the one who is dressed as a frog), and if you coordinate attacks refer to seeing you surrounded, then OK. In The visual aspect, not bad, but not, it lacks some life to the game, are designs and animations (of characters and enemies) very ugly and square. 5 or 6 models of minions (with recolors) but the bosses. Then you notice certain "inspirations" to certain characters and movies (Yoshi and Bebe Mario, Terminator). The replayability is well so to unlock all the characters you will need pasartelo many times, and to improve the characters to the complete other many (by the system D Epuntos mentioned). In terms of the number of characters we have the 4 main guys, the 4 girls (girlfriends) are simply a reskin of the 4 main (same pattern when walking, hitting, jumping and skills), 2 guys more that are unlocked by passing with the 4 prin European success completely new (element sand and air), and the last character is a robot to be unlocked when you have passed the game with all the above. Personally I liked that you can unlock characters, but it has been a disappointment that half of them have simply been a reskin, instead of curring a set of new moves for each one. The Online multiplayer is dead, or at least when writing this analysis I have not gotten nuunca entontrar to anyone. So If your idea is to play it multi, better be that a friend or you will be impossible. Another negative point in my opinion is not being able to skip scenes or dialogues, for many times you've already seen them, you will swallow them again and again. As far as the gameplay the enemies move away from you unless you come with a attack from afar, if you face always going to hook your combo (whoever it is) and to eviatr this will end up doing the same thing to get closer : Either you get them diagonally, or you jump with punch so you can start beating them (there were moments that reminded me more to a Mario than a beat em up) I Recommend the game? If despite their black dots, it's not that there are many better 2d beat em up on steam. I will meanwhile continue to wait for them to develop some game that me of what in their day I got the street of Rage 2 & 3
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