A Bell's Toll
Be patient, it takes some time to download.
A 2D survival game with isometric pov, where a lantern is the only source of light. The player must use it to find and ring the bells that can be found around the map, as to repel enemies with the generated sound waves.
- Viola Colaiocco - Level Design, Organization
- Camilla Sicignano - Scenography.
- Mauro Vanetti - Programmer
- Valerio De Vittorio - Music
- Marcus - Dialogue, story
- Andrea Jegher - Programmer
- Francesco Visentin - Character design
- Luca Garbelli - Programmer
- Special Thanks to Silvia Torani - Setting Idea