A Door to the Mists--Demo

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(Demo)

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Traversal, Puzzles, and Combat in a Heroic-Fantasy Setting

An adventurer with a yearning to explore the inaccessible, misty world of magic hears a tale of a door that opens onto that world, located in a lost city; she embarks on a journey to discover the city and its door, and enter the mist-world. In her journey she will climb, explore, discover, and fight through desolate and dangerous places, seeking out the threads that might lead her to A Door to the Mists.

Core features:

  • Traversal and exploration, with universal mantling
  • Puzzle-solving, both in-level and via minigame puzzles
  • Combat, sparse and one-on-one

Usability features:
 (All found in the options menu)

  • Key-rebinding
    • You could even, theoretically, play the game with just a keyboard. I really don't recommend it, but you could do it.
  • Various difficulty settings, for both minigame-puzzles and combat
    • Includes a mode in which combat is automated
  • Text-speed controls
  • Field-of-view slider
  • And a variety of other such options!

Recommended Minimum System Requirements:

  • Core i7-5500U 4-Core CPU @ 2.40GHz
  • 8GB of RAM
  • GeForce 840M, with 2GB VRAM
  • 64-bit OS

The above is based on my own machine; the game may work on less-powerful devices, but it may not, too.

Known issues:

  • Undocumented feature: press "m" to toggle whether the mouse is confined to the window or not. (By default it is confined.)
  • Undocumented feature: press "f" to toggle the frame-rate meter.
  • On first run, the game starts in windowed mode with a default resolution--the resolution can be changed and fullscreen toggle via the options menu.
  • To use a gamepad, select the "Gamepad" key-binding profile from the options menu--or, with the gamepad connected, bind the inputs individually as you prefer.
  • Music sometimes doesn't play from the start of a cutscene, instead picking up shortly into it.
  • Occasional speed-hitches have been observed, especially at the start of a level.
  • Graphical glitches (in particular missing foliage) have been observed under Windows. These might be rectified upon saving and reloading the level.
  • In level one, if one saves after defeating the first mummy and reloads, said mummy will be placed slightly above the ground
Platforms
Release date
Developer
Ian Eborn
Age rating
Not rated

System requirements for PC

System requirements for Linux

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Last Modified: Sep 2, 2019

Where to buy

itch.io