A Healer Only Lives Twice reviews

Translated by
Microsoft from French
Little strategy game/RPG very sympatia. Nothing very complex in the whole but some moments are full. Especially at the beginning, when you don't have any passive improvements yet. At the helm of a healer and a warrior, your goal is to keep the tank alive by following a long, dark corridor. You lose the game if the tank loses all its life bars or if you're running out of torches. The Warrior attacks the target of your choice. He will be the only one to whom the upgrades of weapons, armor, and life potions found on your way can be attributed. It has five life bars, one for each arm, one represents both legs, one for the torso, and one for the head. The loss of one of his life bars penalizes you:-the head gives him his bravery, which fills a bar with each attack carried out and once this bar filled it will attack the entire first enemy line instead of a single Monster. What you will have understood, is the right time to send him the buffs of power;). If you do not have "more head" you will no longer have access to this bar of bravery. -The left arm increases its defense because it carries the shield to the left. -The right arm increases its attack (sword). -The loss of the legs will decrease the speed at which it changes target. -The loss of the torso will decrease the total life of the other four health bars. The game has a day/night cycle. On the day, the Warrior's lifebars go up slightly, just like Mana (1%/s). At night, only the healer's Mana goes up. And it varies from 1%/s to 8.5%/s. The strategy of the game is to choose the spells to be rank up at each level earned, and especially to manage well its Mana between the main spells. While keeping an eye on the Warrior's target, some monsters are much more powerful/debilitating than others. You only have two spells at the very beginning of the game, and you can unlock up to nine. The first two are a spell increasing the percentage of XP received by Monster killed, the second allowing to make a number of points of life to one of the members of the Warrior. You will have at your disposal a spell to heal all the members of the Warrior after a moment, or to improve his defense or his power... The experience is very important because each level increases the attack and defense points of the Warrior, the total life of each of its members, as well as the maximum mana of the healer. In addition, a point of capacity is offered, allowing you to increase the rank of a spell or to unlock a new one. Higher ranks do not consume more Mana but are more effective. Since there is a passive regeneration based on the total percentage (life as mana), the higher you are, the more you can swing utilitarian spells because your Warrior regenerates life more efficiently, so less care to provide and the more the mana goes up also faster. I wish I had offensive spells. : 3 when you lose a game, you are rewarded with points according to the level (tier) reached, your tier and the number of days spent. These points will be used to ease your next games by improving your team. Best torch life (very important), various XP bonuses, possibility to recover life and/or Mana at each end of bearing.... Note that the game has a history mode with these passive to boost you, and another or you will always be without talents.
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