A little non-Euclidean platformer
About
Quick links: source code
This is my entry for "Stop Waiting For Godot" jam!
I wanted to mess around with portals/non-Euclidean mechanics, and so I did, and you get this little first-person platformer.
Since I, well, spent most of my time messing around with mechanics (and trying to make everything render correctly), some things could be improved (e.g. there's no audio). Perhaps post-jam?