A Mortician's Tale
About
A Mortician's Tale is a narrative-driven death positive video game where you play as a mortician tasked with running a funeral home. Take on the role of recent funeral direction graduate Charlie as she learns the ropes of the business and industry. Prepare the cadavers of the deceased (via embalming or cremation), attend their funerals and listen to their loved ones' stories, and interact with Charlie's coworkers, clients, and bosses.
A Mortician's Tale is an informative, honest, and sometimes humorous look at the current state of and the future of the western death industry.
Key Features:
- Explore the colorful world of Rose and Daughters Funeral Home — from the morgue itself to the viewing room where funerals take place
- Prepare 8 different cadavers using realistic tools and procedures involved with traditional burials and cremations
- Talk to the deceased's loved ones, discover their stories, and learn how each of them mourns in different ways
- Follow Charlie's journey at Rose and Daughters Funeral Home as it transitions from a family-run business to being bought and owned by a massive funeral conglomerate and beyond
- Discover some real life truths about the current state of and future of the western funeral industry
System requirements for macOS
- OS: Mac OS X 10.8+
- Memory: 2 GB RAM
System requirements for PC
- OS: Windows 7 or higher
- Memory: 2 GB RAM
- Graphics: DirectX 9c
System requirements for iOS
Where to buy
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A Mortician's Tale reviews and comments
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In A Mortician's Tale you play Charlie, a newly appointed Mortician in a Funeral home. You get lead through all the steps in preparing bodies for the funeral or cremation. There is no real challenge here, no choices: you follow the instructions, and make sure the body is handled as requested. Afterwards you get to talk to the family, and learn a bit more about the life and death of the person you cared for.
I was surprised at how informative A Mortician's Tale is. The developers have clearly put a lot of effort in their research, and that has seeped through into the narrative. The emails you go through every morning contain a lot of educational information about death, it's rituals, and your options. The game starts a conversation about what your values are, and where your ethical lines lay in regards to the last wishes of the deceased. And in doing that the game also manages to hold a surprising amount of emotion, especially for a game in which you, as the player, have so little control. I found myself caring more than expected about the workplace culture, representing the wishes, and making sure that each person got a respectful send-off.
My only gripe with the game is how passive the player is in the story. I want to be more involved in the process - talking to families and comforting them, deciding how to handle the wishes of the deceased, and perhaps slowly working towards my own company. All of these are handled without any player input. This feels like a missed opportunity to make a bigger impact by involving the player in the story, and letting her make a stand for her own beliefs.
Overall I recommend that you give A Mortician's Tale a shot. It is the best kind of educational game: playful and extremely informative without the player realising. Although it will only take an hour or two to play through, I provides a lot of value larger in the context and knowledge you take away from it. So if that is something you are interested in (and you should be), go play A Mortician's Tale!