A Paladin's Work is Never Done
About
Updated to V1.0.2: Fixed a peasant death bug that crashes the game, retooled the map to be a little more forgiving - no more snatching peasants right off the map edges.
A Paladin's Work is Never Done was made for the 48-hour Game Creation Organization Online Jam, with the theme of "paladins."
You are a paladin, and your work is never done. Protect the village's peasants, as they go work at the fields, from kidnapping brigands and murderous wolves! If you lose six peasants, it's game over.
CONTROLS
Menu Controls:
- Change: mouse or arrow keys
- Select: Z / X keys or LMB
Game Controls:
- Move: arrow keys
- Attack: Z key
- Run: X key
- Esc: Return to title screen (without highscore)
SCORING
- Kill a brigand: 75 points
- Kill a wolf: 100 points
- Peasant reaches a field: 10 points
- Peasant has gathered food: 20 points
- Peasant returns to village with food: 40 points.
- Rescue peasant from brigand captor: 3 points (it was your job to not let this happen!)
CREDITS
- Code, Graphics, Sounds: HardCodedValue
- Music: J.C. Brickston jcbrickston.bandcamp.com (CC BY 3.0)
- Made with Game Maker Studio (free version)
System requirements for PC
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