A Princess' Tale reviews

Translated by
Microsoft from French
A small RPG with too many flaws to my liking. 1. maps are large and empty, both for cities and dungeons. 2. few NPCs and interactions. 3. dungeons are more or less labyrinthine corridors with plenty of chests on your way. Chests that contain only money the 4/5 of time and in large quantity. 4. the fights are few and sometimes they are too easy (2-3 attacks and finished) and other times too hard (in 2 rounds my team is KO). 5. the icons are all mixed, both in menus and in stores to buy weapons, potions and other items. Great anything. http://steamcommunity.com/sharedfiles/filedetails/?id=734978518 6. Our heroes are very cliché and boring characters. Except our heroine, the naïve Princess, head in the air and whining, Calliope. It brings a little freshness to the typical Heroes "brave, serious and with big heart". 7. the scenario that I think is very ordinary. The music is passable. 8. There is no schedule quest. Often, I don't mind, but good games with RPG maker have. 9. the skill of changing outfits, and getting other talents, for Calliope is sympathetic, but underuse. 10. plus, there's this: in one of the first dungeons, a cave where our heroes must escape, there is a door locked and full of treasure chests. After beating the boss when he gets out, we get the key to the door. So I walk backwards, cross the Dungeon, open the door and find the chests. I was thinking of receiving useful items or even a powerful weapon. Not. The chests contained only gold coins. 200 in all. All this back and forth + fighting on the way to coins.
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