A Quiet Night (Gillian M)
About
A Quiet Night is essentially a proof of concept for a stealth/story-driven game around a character whose world turns out to be completely artificial and starts to crumble around them. Initially inspired by the game Surakarta, the player was supposed to be able to sneak around a complex steampunk townscape and avoid/capture wandering guards, all while working closer to the strange beam of blue light that pierces the night sky. Slayer gamer types, who enjoy lore-driven games and exploration, are the goal/intended audience for this game.