Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Meinen detailed Article can be found on http://polygonien.de/2017/09/super-metroid-rogue-like-win-a-robot-named-fight-im-test/, but the Conclusion and a List of the most important Points can be found right here: I must admit that I am Never really made much out of Metroid. Still, A Robot Named Fight! Immediately captivated and I think that so many a real Metroid fan should do the same. Sure, many will not be able to make friends with Permadeath or randomly arranged Areas, nor with the barely available story, but those who are not bothered by it will not get away from this clever Reinterpretation of the classic metroid concept any time soon.
Pros: Fresh Interpretation of the well-known Metroid concept, perfect Mix of new and old fine retro look good Handling countless Items, Weapons, Upgrades etc. to find greasy Soundtrack even the Failure is rewarded, because you still unlock things ko stenseless content patches even after the Release Developer always has an open Ear for Criticism and Ideas absolutely fair price negative: Some more Environments it should already be occasionally unfair situations story takes place only in The Intro And the End Credits instead of more basic Building the Game world is usually quite similar To Co-op is more of a Gimmick as it was in Sonic at The time
Translated by
Microsoft from French
Microsoft from French
OK we hold there a P * * * * n good game!
A robot named fight is a rogue-Lite notes greatly inspired by Super Metroid plunging you into a future or civilization robot is threatened by a filthy living Moon, the "megabeast". You incarnated fightsmith, a combat robot whose mission is to destroy the megabeast. To defeat the beast you will have to explore the world to recuperate relics making you more powerful: and there begins the true delirium of the game, the progression is random, each part is therefore different both in terms of level design and the arsennal go you recover, death as for it is permanent and forces you to resume from scratch every time.
"Nothing good of new" tell me you... Yes indeed, we have a mix of Super Metroid and binding of Isaac, we recover power up (damage, speed, rate of fire etc...) but also key upgrades (double jump, transformation, missiles...) except that it is super well calibrated and incredibly fun, the power-ridden is exhilarating and the different assets are quite numerous, one never gets out.
Technically, we're in the face of big fat;) the sprites are detailed and the animations correct, the bestiary is very dirty and we take pleasure in seeing these nasty bastards in the end of bloody meat. The musics are successful crossings, much more than the sound design that without being missed is not really impactant.
I see nothing to complain at the moment, everything is successful and I only wait for the additional content necessary for the life of a game of this genre (more monsters, decorations, assets, power up...). Go if I'm going to quibble a little, it lacks secret rooms (those that do not appear on the map and you have to fart a wall to enter) and the path of each run deserves to be less "systematic" but otherwise it is a no fault!
A big Bravo to Mister Bitner who offers us a great game (that he could sell a few € more so it is good)