A sacrefice in Light
About
Escape the procedural labyrinth you are stuck in. Use the weapons in your hands to fight the monsters that roams the halls and get trough the padlocked hatch.
As you take damage the walls of your body degrade, letting out light to help you see.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
This was a chance for me to stretch my limits in game development, the first game that i have made that features:
- Procedural generation
- FOV shading
- A minimap
The game also has a special focus on sound design
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
This game was made for the 3rd Blackthronprod Game Jam.
Controls: [WASD]: movement [1,2,3]: weapon selection [mouse]: aiming [mouse left button]: shootingDue to the shoddy way i coded the shadows, they heavily rely upon the CPU. If my patchwork shadow rendering or copious particles cause any slowdown you can turn them off on the starting menu.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Special thanks to:
David Strachan for his fov GameMaker demo code, it was helpful for understanding and creating the lighting engine
http://www.davetech.co.uk/fovtechdemo
The Game Dev League and Archvale discords on technical help when i needed any