A Thief's Voyage
About
An easy old school RPG with a sideview battlesystem, lots of character development
and a solid story.
Using the power of the RPGMaker VX Ace engine, parallax mapping, scripting and
all in eventing soup, which makes this game a true adventure.
A game to remember!
The story takes us to "Link Haven", the town where our hero grew up
and developed into a strong and helpful thief.
The arrival of 2 Obsidian Order members get the story rolling as the party needs to
collect the Water Crystal from a nearby dungeon.
This is where the story and plot picks up quickly and our adventure
to save the world commences.
It will take you beautiful places and scary dungeons.
Even a world beneath the waves awaits you, or should I say: treasure awaits you.
Characters:Jake - Thief - Dual wielding knifes.
Born in Link Haven, raised to be very helpful.
Brenda - Archer - Bow or Boomerang.
On a mission from the Obsidian Order to collect the Water Crystal.
Nathalie - Mage - Staff.
Brenda's elder sister, white and black magic user.
Warren - Samurai - Katana.
A Samurai who is helping a friend to save her brother from his kidnapper.
Extra's:I this game a added a lot of extra stuff, like a bard's game, trophies, statistics,
battle voices, parallex mapping and a lot of eventing.
Bonus stats is a nice feature, also stat-leveling armor pieces.
And a huge amount of detail, like the buildings on the worldmap make
almost a 100% image of the town.
Hard work? Yes, but couldn't leave it out.
Battle System:The battle system isn't unique, it's sideview but it has a twist.
It's possible to gain Extra Attacks or an additional cast as you do battle.
Also using a skill a lot can lead to learning new skills.
Is it an easy game?
It's not a hard game, but it's a game to be enjoyed.
Hope you may enjoy it as much as I did creating it.
Wallie signing out.