A Walk in The Sand
About
Inspired by the epic sand crossings in Dune, this prototype/game concept challenges you to cross the sand, without attracting the worm.
An experiment in a control scheme, and seeing if an "antirhythm" game is fun.
If you are too rhythmic, the worm will attack, and kill you.
If you are too slow, you will die of thirst.
Click to the left and right of the screen to step.
"Esc" to quit.