A Wanderer in the Polarization
About
In a future world where everyone's daily life, collective unconsciousness, career and consumption are either controlled by two polarized camps "new-magic" or "super-tech", the protagonist still insist on their own dialectical thinking and behaviour, denying some non-humanitarian attributes of these two, and affirming some reasonable points of both at the same time. Due to such persistence, the two camps that can't tolerate each other will never recognize the protagonist, hence they is forced to become a wanderer, walking along a controversial street where the two camps are on each side, begging to survive.
This is a kinect parkour game combing with dialectical thinking training, which implies the polarization phenomenon of Internet communities, politic opinions, personal identification and so on in our real life. The players can control the wanderer to walk or run on the street by bending their waist to the left and right, deal with events of the two extreme camps in different ways with their dialectical thinking, keep their mind in the neutral position and survive until the end of the game time.