Translated by
Microsoft from French
Microsoft from French
Here's a pretty atypical game. Basically you are in free fall and you must both avoid crashing on obstacles before arrival, while trying to cross walls giving you points.
A concept game so, with a wacky and refreshing artistic direction, and a humor perched at 347th degree, to the point that it is not really known whether it is funny or... of the filling.
To try because quite unique in its kind. But if you're not a fan of scoring, it's possible that you get tired fast enough, it's worth waiting for a promo if you have a doubt.
Translated by
Microsoft from French
Microsoft from French
A little indie game out of nowhere that offers us to do grassroots jumping in crazy and psychedelic urban environments, this is exactly what you will be able to in this game, not very expensive which is more. There are a trouzaines of different levels with various obstacles with several "tricks", if you can call it like that, to collect more points to get more stars that allow themselves to unlock more teeth that is the currency for unlock levels. The levels are spread over a kind of cylinder and are sometimes surrounded by videos tutorials and dumb boxes, genre a pseudo video of relaxation, coimplementment strikethrough.
As soon as we start in the void we already want to finish the whole level and especially to optimize his journey to make the highscores Peter (even if the leaderboard seems inaccessible) this game does not pay mine but for cheap it can seriously you occupied per.
Translated by
Microsoft from French
Microsoft from French
Note: 5/5 in the videogame world, it is not a great mystery, there are UFOs that provoke an almost Manichaean reaction in the players. Or we like it, or we hate it. This game is clearly part of it. The player embodies a jumper base in a more or less abstract world. Its goal is to land in one piece by collecting the maximum points during the descent. Point of figures to be made, it is enough to break ice with different values, depending on the trajectory chosen. The other way is also to stick as close and as long as possible along buildings, beams, and other architectural objects. In the clear, the more risks you take, the more points you collect. To validate the tables, you need to exceed a certain point threshold. There are a few variants depending on the levels, but the principle is such that I have just described it to you. And I think it's great. If the goal and the game controls are simple, it is to better use other skills such as your dexterity, your memory, your sense of direction and observation, your stress management, your ability to make decisions then that events take place (no "pause" key), so very useful things in everyday life. Graphically and auditively, the universe is under acid and in itself, it's pretty fun.