Abalyte reviews

Translated by
Microsoft from Italian
Early Access Review This game has a lot of potential, but, of course, has also a lot of imperfections, for example, as a gamepad player, I found keyboard controls very atypical and difficult to learn; I think that the sword should do more damage to improve the balance between weapons. Anyway I will follow the project hoping for new updates. P.S. Sorry for my poor grammar
Translated by
Microsoft from Russian
Early Access Review Game Boring, I was 5 minutes. There are two reasons why in my opinion it is boring: 1. Bad design levels. Medium to size location with a dull platforming. 2. "Fatty" monsters. In the middle locations, where the monsters of the cloud are not the best kombnacija, but plus they have a lot of health, and you have a toothpick for 2 damage. The Only thing I like about this rat is to kill the slugs from the b * * whose slingshot. The Game is not worth your time.
Translated by
Microsoft from Dutch
Early Access Review Ok,, so you might see that I have only 53 minutes in this game. Somehow that was enough to become a patron for this game (donating 1 dollar a month), and become a moderator for the discord server. I do however see the potential this game has and the way this game has been going. Therefore I encourage everyone that views this review to -Install the game (obviously) -Check out its discord server and subreddit on Reddit -Become a patron if you like it to support its developer
Translated by
Microsoft from Russian
Early Access Review поиграл немного, проиграл. Решил начать снова выбираю воина нажал на ready выбираю райдера беру меч и... ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_players: Variable obj_player1.sword_spr(100029, -2147483648) not set before reading it. at gml_Script_attackstate1 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_ Script_attackstate1 (line -1) gml_Object_obj_players_Step_0 called from - gml_Object_obj_player1_Step_0 (line -1) -