Translated by
Microsoft from French
Microsoft from French
This game is very bad, unplayable, no need 3 hours to come to this conclusion.
The gameplay is unworld, really the keys are misplaced, it's not practical to manipulate the arrows and action keys that are pretty distant letters on an AZERTY keyboard.
https://www.youtube.com/watch?v=HlcKd0BrDT4 another rather annoying thing also is the lack of action, animation, you do not really see when the character is injured, it should at least make it blink, something in the genre.
The obstacles are badly placed for the most part, it is almost impossible to pass without leaving half of its vigor (especially that they are sometimes off-field).
The music? It's just a 2-minute soundtrack that loops back when it finishes, really ridiculous.
As the developer of this game has pointed out to me, a 5-minute video is not enough to present the game, in fact, I should not have exceeded the 2 minutes, it was enough to show the mediocrity of the "all".
Little funny fact, the game is edited by those who produced the immonde bloodbath Kavkaz. There is improvement, but it's not that yet.
It may be cheap for a game, but abandoned Knight is the kind of article that doesn't even deserve its place on steam. Frankly, I really wonder how it happened...
After I condemn abandoned Knight, but he has at least one positive point, it is light, which means he disinstalls very quickly.
You can find my detailed and imaged critique on my blog.
[avis-et-test-de-jeux.blogspot.fr]
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Abandoned Knight" is a little Knighter-trapping dungeon Game in Top-Down Perspective that only runs in the Window.
There is no Story at all. We're supposed to take a Crystal from one End of the room to the other. Why? To level. Our Project primarily wants to prevent Traps such as Arrows, rolling Needle balls or rotating Hammers, where our Timing is in demand. Occasionally, smart-free Opponents, who look like Goblins with Bunny Ears, also get in our Way, which we can get with a few Sword Blows to look at the Carrots from below.
The only 13 (actually 11) Levels are arranged very clearly. Most of Them consist of only a few Screen Sizes. Really annoying, the Levels make the inaccurate Keyboard control and the furthest Hit boxes in Game History. We best destroy our Opponents when we swing our Sword in the Air from several Metres Away.
Few nice Design Ideas such as Levels in Darkness are immediately collected again by groicy Programming. In addition, everything seems unfinished and ill-conceived. For Example, the last two Levels don't seem to be unluring at all.
The pixelated retro graphics are less charming than cheap. Sounds shine primarily due to Absence and the Not even so bad sounding music repeats itself after just a few Seconds.
One should have done with the Project what "abandon" also means: Give up, set it, set it.
Rating: 52 's Atmosphere-/10 Story 2/10 Graphics 2/10 Sound 2/10 game mechanics 2/10 game pass conclusion: More apt Translations of "abandoned": Unsustainable, abandoned, orphaned and desolate.
2/10 Overall Rating