Abyss Raiders: Uncharted reviews

Translated by
Microsoft from Deutsch
Abyss Raiders: Uncharted is an isometric tower defense game combined with a Shooter. The Story seems abundantly overloaded for the simple Game principle. People have annihilated themselves, Robots populate the Planet and now want to become human. Or something. Gedems halt. We walk around a Map and can build Towers on certain Areas. And we can also ball up against the Enemies arriving in Waves ourselves. Each Level consists of a certain Number of Enemy Waves to survive. In itself, the Game principle is classic, well-known and entertaining. Also really positive is the high Number of different Towers, Weapons us Special Abilities that you can unlock. For example, you can place a Hologram of yourself, which then distracts and attracts the Opponents. Everything wonderful, would only not be difficult Game Mechanics Problems. The most obvious thing: The way Of the path Problems of AI. If you already have problems here and there are Problems not hanging on to Rocky Outcrops, the AI often doesn't even make it around the next Corner. There would be a harmless Formulation. In addition, the Whole thing is very quickly damn repetetive. There is Hardly any variety in both Gameplay and Environment. Overall, there is hardly any Fun to play. Pacing and Balancing don't vote at the back and the front. After a short Time, one is not challenged and egged on, but primarily bored. Rating: 4/10 Atmosphere 3/10 Story 5/10 Graphic 6/10 Sound 4/10 Game Mechanics 2/10 Balancing 4/10 Game Pass Conclusion: Yesterday we were still on the unexplored Precipice. Today we are already one Step further. 4/10 Overall Rating
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Translated by
Microsoft from Deutsch
Abyss raiders is a Tower Defense Game in which you walk around the Map with a Character and can build Towers at certain Points or even intervene With a Firearm To stop multiple Waves of enemies. On the whole, a fairly simple Game principle that is also Very fun. Why then don't I recommend it? 1. Opponents repeatedly get stuck in Walls 2. The Mini map is relatively pointless because you can see points on eieneinbe monochrome map where monsters are, however, you don't even see a Map that doesn't get you any. 3. In Part you can see the Floor areas where can not be built as they lie beneath the Graph of the path. 4. When you step into a cave/Passageway, the Graphic here does not become transparent, which makes you see the Rock Face and nothing else until you get out or run close enough 5. The Hit Calculation is very inaccurate, so you don't get any Shot aid. You always really have to click on the opponent because otherwise you shoot through the Opponent on the Ground. 6. There is an Achievement where you are not allowed to give off a shot with the rifle and the Card purely with Towers, however, if I build a tower it is automatically built imemr to the Place where the Tower is built. I never received the Achievement even though I have already defended about 2-3 x on a Map without a weapon. ....... There are other things that would become too long. If that is changed/debugt it would hand over quite a good Game. Are you looking for more Recessions, Game tests, Gameplay Videos and the like? Then take a look in our Group. http://steamcommunity.com/groups/GandVtest
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