Average Playtime: 4 hours

Academagia: The Making of Mages

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About

In your first year, you'll attend classes, build skills, compete for the glory of your College, and explore the history and powers of an ancient world of flying islands and fallen empires. What you choose to do - whether it be to create a new magical item, to butter up your instructors, or to duel with your bitterest rivals - will ultimately determine how your character evolves throughout the school year. With many secret skills to uncover and hundreds of unique actions to learn and bonuses to collect, character specialization is unprecedented in its breadth. You can explore the campus, research in the many libraries, help your friends, visit exotic merchants or cast powerful spells: the choice is yours!

  • Interact with over 80 Students
  • Maneuver through more than 800 possible Random Events
  • Set out upon any of over 100 Adventures
  • Explore hundreds of Skills
  • Cast Spells from the five Pillars of Magic, or learn the Forbidden Arts
  • Add new effects to existing Spells as you master the vocabulary of Magic
  • Discover and visit mysterious castles, ruins, shops and secret hide-outs
  • Teach, train and adventure with a Familiar from one of dozens of species
  • Enjoy nearly endless replayability and scope
  • Marvel at the improvements in the UI since the game build in our video


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Academagia, the world's first school for wizards. It's ancient and rich and it looms over the world of magic like no other institution humanity has ever made.

And this is what you need to know to make it through your freshman year:

Watch out for Mineta, the oldest, greatest, meanest city in the world. There are gangs. There’s a thieves’ guild – or maybe several, depending on how you look at it. There are conspirators trying to drive our good Captain out of high office, and there’s our Captain trying to drive conspiracies nuts. There are crazy wizards and bickering vampires and haunted restaurants and Gods only know what else. The city is a mess.

Also, watch out for the Imperial Reserve. That whole place was left to brew in its own shadows since the Empire of Man shook itself apart – and, honestly, it wasn’t exactly safe even when the Empire was at its peak. The old forest is full of monsters and trapped tombs and fey politics and more crazy wizards, and the old Imperial Palace… well, it’s the size of a city all on its own, and it’s still straining to contain all its ghosts and twitchy soldiers and skulking bandits.

And the Sphinx. Best you don’t even think about the Sphinx.

The skies are mostly dominated by air pirates on enchanted ships of war. All the other flying islands that make up civilization as we know it? Just as bad as ours, only with worse food. And, of course, off at the fringes are the Dragons: the scaly old creatures that enslaved humanity, shattered the first generation of Gods, and are now just waiting for the chance to pick up where they left off.

I’d say it’s safer to explore the Academy of Mineta itself, but let’s be real: the school’s seventeen hundred years old, and it’s been the center of wizard uprisings, undead invasions, and Gods know what all else. You have towers frozen in time at the moment of their collapse, you have professors plotting against one another, and you’ll have dynamic, incredibly complicated relationships between the eighty-some students themselves in your year – and every enemy you make is going to know how to make fireballs with just a stick and a bad attitude. Good luck with all that.

At least you'll have magic too. Incantation, the stuff of magical creation? Try not to entomb the city in a horrific magical winter, but otherwise have fun. Negation, the magic of deflection, evaluation, and stillness? Love it. Glamour, the work of illusionists and con artists and ambitious lovers of every stripe? It causes problems, but it’s legal enough. Revision, turning things into other things? Nobody’s going to complain if you fix a tear in your shirt or make your shoe the size of a house. Artifice, the art of enchantment – well, that’s what makes the city work. That and Astrology, the magic of turning the rules of the stars around for your own benefit.

Gates and Mastery, though? Don’t. Just don’t. We don’t want invading armies from other planes of existence. We don’t want deranged wizards making innocent people into puppets. Don’t do it, and beware of anyone who does.

It’s a great big world, filled with an incredibly vast number of things to do and places to go and people to impress. There are hundreds of adventures you can have, and literally thousands of abilities and actions and items you can pick up to improve your odds.

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Academagia is a 2D PC life simulation and role-playing game intended for audiences ages 9+. Our game rewards relationship building, research and knowledge over violence, and encourages the gamer to create their own unique story.
Platforms
Release date
Developer
Black Chicken Studios
Publisher
Black Chicken Studios
Age rating
Not rated
Website
http://www.academagia.com/

System requirements for PC

Minimum:
  • OS: 7, 8, 10 (x64 OS)
  • Processor: 1 GHz
  • Memory: 3 GB RAM
  • Graphics: DirectX 9 or later with 1 GB RAM
  • Storage: 400 MB available space
  • Additional Notes: .NET 4.0 Framework, Display resolution 800 x 600
Recommended:
  • OS: 10
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Additional Notes: Display resolution 1920 x 1080 or higher
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Last Modified: Aug 28, 2019

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Academagia: The Making of Mages reviews and comments

Translated by
Microsoft from French
I have a little hesitation on the note: to recommend or not? Dilemma... The "minus" are pretty obvious as soon as we have the game in the hands:-the ergonomics is really not terrible. There are few screens, really little, but sometimes you have to rip your eyes out to read the information-the "stores" in particular are almost unusable. -This is a "read the text" game. No animations, no graphics: some screens with information and text of your adventures. If you are allergic to "novels of which you are the hero", go your way to the rank of criticables, I will add that the game is incomplete, in the sense that the Mage you are going to play is supposed to follow several years of study and that only the first year is currently implemented. Say it like that, it doesn't feel like it, I'll give it to you. But... But if you let yourself be conquered by the ambiance of this little fantasy novel (HA Yes, you have to read English, eh), if you take some pleasure to imagine yourself with a pointed hat on the skull, a glowing wand in the hands and seized with a terrible embarrassment because after a crappy spell you started to feel the old Camembert in the middle of a classroom, all these details menus should hardly spoil you the evening. But if you think that a year of study is done quickly, you will find out that no. No no no no no no. Between your schedule to manage, the courses, the TPS, the jokes to the buddies, the bad jokes of the competitors of the other schools, the trips in Tavern, the studies at the Observatory and countless small or not so small adventures to live, to try and try again (sometimes, because it is rare to be able to do everything in the first year)-all told in a very readable English even for a Frenchman, and with a good dose of humor, between all these things I disai, you have something to occupy you quite a lot of UH Res. For my part, I now offer almost every evening a little trip to the Academagia to advance for a week my studies, to avoid a few conspiracies, to miss a spell or two. It's relaxed, it's not taken seriously and it's a pretty amazing narrative richness. It has at the same time a small side sandbox, much less policy than a classic RP-full of little stories instead of a big scenario to unfold conscientiously. So yes, finally, despite the negative points mentioned above, I think that this amazing little game has given me a lot for my money-and I have not finished with my first year. And I recommend it-to amateurs of the genre only, of course. Voted! On this I go back to burn a toad in the slug drool, I have a chipped Princess to save and a geometry teacher who gave me homework for the evening. May the great Jack you Croque, A. apprentice mage, arithmetic, advanced arithmancian but failed astrologer (you can not have everything)
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