Translated by
Microsoft from Italian
Microsoft from Italian
Game played for just over two hours. I State that I am not a lover of Indie RPG and that I will try to give a parry as much goal as possible.
As just said, Ace of Protectors is an Indie RPG in which you will have two protagonists: Yuri, who owns eyes of different colors (Husky type) and Estel; A boy born already old (gray hair to type 12 years is the maximum [Battutone--> laughter]).
That Said, the gameplay is very basic and reduced to the bone, we will have 4 buttons, or better 5: attack, 2 slots for objects and 2 slots for enable/magic.
We will have at your disposal an almost absent crafting system, a shop where to buy weapons, additional armor and a storyline combined with a little side quest (near all IDENTICAL).
The game runs smoothly, sin too much; In fact I have not found any level of challenge in this product and I continued to play it a bit by inertia, not because I liked.
The graphic compartment is really monotonous and in some ways also very bad to see.
Leaving aside the cost, which is objectively speaking, very low; I would advise against this product as there are a myriad (even F2P) better than this.
In the final, NOT RECOMMENDED, Rated 4.5/10
Translated by
Microsoft from Russian
Microsoft from Russian
Today I plunged into the hearts of this RPG and went out, losing a couple of hours. NO offense to the developer, but by the amount of game that I have passed, I can not recommend it to you. It is Possible to play more in the game will appear variety.
So the world of Venus is in danger-the ancient evil is returned. We start playing for the girl Yuri, who is unclear by whom. But She has a mentor for whom she performs standard RPG errands-go @ Kill, go @ Fetch. Later in the game comes the earthly Guy Estelle, who was some special agent on the ground and laid enemies with one left.
The Whole game boils down to-talk to the NPC, go to the Dange, come back from the Dange. Dungeons are 3 rooms (2 with the usual mobs and the third with the boss). Everything is strictly linear, no secrets or mazes. Just go and wave your sword.
I'll Try to lay out the negative on the shelves:-played a couple of hours in the hope that it will tighten. But that didn't happen. It's just boring to Play.
-The game consists of a set of identical tasks, changing only the background locations and enemies. The Meaning and mechanics remain the same.
-Enemies need just zaklikivat to death-no detailed animation of the attack-you just hear the sound of a wave of weapons and flashes in front of you. Looks well in general no-impossibility to manage in the game menu arrows, and in the store on the contrary letters-inability to quickly skip dialogues (I read quickly and do not want to wait until the possibility of "Enter" to display The next line of dialogue), What can be called pleasant: + bonuses for the clean and fast passage of quests + availability of Tutorial + the presence of a crafting system will Repeat, maybe I just did not reach the moment when the story is revealed completely. Be able to play with time and addictive, but I'm just bored playing until the moment.