Across The Moment - vol. one reviews

Translated by
Microsoft from Russian
Product received for free Interesting, but satisfying, in my opinion, the game from an indie developer. In Fact, the game was made by one person, so the project is interesting against the backdrop of large-scale games with titles for 10 minutes. The Main Plus is the graphic component. The Style of the game is very much liked, the location to consider interesting precisely because of the stylish color solution and interesting graphics. The Atmosphere is sustained – full sensation of eerie sleep and phantasmaghoria. Gameplay-a combination of point-click and arcade elements. And the second, in my opinion, it turned out not very-"tight" jumps, unresponsive management, and in the course of the game will have to get involved to unexpected places, jump on platforms and explore the far corners of locations. Quest the same part is good enough, though in places difficultly, it is difficult to guess, what exactly implied the author. Difficulty in some places with a plus sign-you need to throw brains, explore the world of closer, and sometimes with a sign minus-the complexity of management, individual thinking of the author, which is difficult to guess. But There are original ideas, the game is not exactly like other quests. The Main thing in the game-philosophical "stuffing", an idea that the author has put into the project. The Idea can be attributed to eternal themes-the role of man in the ecosystem and his responsibility to nature and the entire living world. Only It is fed too much in the forehead, long monologues-NOSTAEM type "Here you go, and the planet is dying." It would be Much more interesting to make hints to the conclusions of the player Doumal himself, not feeling like a guilty young man "on the carpet" at mommy. As a result-the game is very peculiar, in this at the same time its charm and its disadvantages. My assessment with all the above-5/10, recommend to those who like really unusual indie projects. Thanks to the Author for the creativity and responsiveness! I Think I'll try and continue to see when it comes out =)
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Translated by
Microsoft from Russian
Product received for free Recommend to familiarize. A Good project for a little money In the reality of the mass loading of the community of players games of different tailoring is very difficult to bring them this heap something really worthwhile. Leaving such a game without attention can inadvertently kill her at the start. Here, for example, a good game Across The Moment, and the community at her miserable. Yes, it's almost gone. The Blame is as always the mass vsedostupnost and that affects more, the law of the market. Want a good sale-advertise. If The game is good, then there is a chance to enter the pantheon of successful indie developers. But The factor is still a lot and they are too weighty to give Across The Moment confidence in the future. What do The players give? Intelligently composed puzzle. Tasks really defy. Solving puzzles is really interesting and this decision is far from trivial. Adjusted to the desired mood helps and perfectly selected visual design. The Game without questions is felt as an indie project of one person, but feels that the person invested. On the other hand, a minor motive is felt. Across The Moment is interesting but short. The Project is more like a test run based on the results of which it will be clear whether to continue working on it. What did the "test" set show? Showed that the game needs the audience, which simply does not. And This is fraught with the fact that the project awaits the fate of Blues and Bullets [review]. This uncertainty is one of the disadvantages of the game. The Second drawback I find very topornoe control, which, in principle, can be corrected by one or two patches. Across The Moment is a short, pleasant adventure filled with mysticism and riddles worthy of straining the brain for their sake. The Game clearly has the right to a chance to grow into a full-fledged project. Curator-http://store.steampowered.com/curator/5763270/
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