Advanced Settings

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

Made for Oculus Quest 2. Install via Oculus Developer Hub, or Sidequest.

Due to time constraints and a major as-yet unfixable visual bug that was a gigantic time-suck, I wasn't able to accomplish a full escape room exactly, but I was able to produce a tiny proof of concept with some hopefully dark and moody atmosphere. There is a clear final state, so you'll know if you've completed it. I don't believe it will be difficult. Please let me know in the comments if you get stuck and I can give you a hint. My intention was to put a lot more settings into the game, and have the user go back and forth between physical tasks and changing Settings to solve puzzles in clever and out-of-the-box ways. I just didn't have enough time during the jam period to implement this the way I wanted. Life happens.

BONUS POINTS: If anybody can tell me why the heck the floor is black unless the head is turned a certain direction, that'd be great. I wasted HOURS on this problem and I'm not any closer to knowing how that is happening. It was not intended. I wanted a dark floor to use a flashlight with, and ended up with a nightmare unfixable bug. How is it even possible!!!!? I've pulled all my hair out. I spent all the time I could trying to fix it. Way too much time.

DISCLOSURES:  I started the jam out with a project that had the VR controller I ended up with at the end of my last VR game jam (Valem's), which is a lightly modified VRIF controller. Here's a full list of the Unity assets I used or had in the project intending to use (mostly editor tools):

Editor Tools: VRIF (BNG Framework), EasyColliderEditor, Ludiq Peek, MMFeedbacks/MMTools by MoreMountains, Sirenix Odin Inspector, Pixelplacement Surge (for Tweening and State Machines), Probuilder, TextMesh Pro, Fullscreen, MaterialOverrides (from the Unity FPSSample)

Particle Effects: FX Fire Free (just a gag joke)

Outlines (not even sure which one I'm actually using): AdultLink Rimlight, HighlightPlus, OutlineEffect by José Guerreiro, QuickOutline by Chris Nolet

I also used a few CC0 sounds from freesound.org; just a few CC0 meshes from TurboSquid and cgaxis.com. I also used quite a few sounds from the free Oculus Audio Pack.

CONCLUSIONS: Although I'm disappointed at what little I was able to accomplish, it was only three days for the jam, and much of that was already occupied time for me. I always find I over-scope right from the beginning, then get sidetracked with something that doesn't even end up in the final build, then life happens and takes jam time away. /end rant

SPOILERS BELOW:

SPOILERS BELOW:

SPOILERS BELOW:

SPOILERS BELOW:

SPOILERS BELOW:

HINTS IF YOU GET STUCK: If you're on the rolly-cube part, there is a target location to drive it to. Might be hard to see due to the black-ground bug, unfortunately.

Platforms
Genre
Release date
Developer
Beard or Die
Age rating
Not rated

System requirements for Android

Read more...
Advanced Settings screenshot, image №3225216 - RAWG
Edit the game info
Last Modified: Feb 4, 2022

Where to buy

itch.io