Aesthetic Melody reviews

Translated by
Microsoft from Russian
The Game is certainly good, especially on the first pass, but starting with the second (when the timer appears) the game changes and the passage of some levels (with moving platforms) becomes just a game of roulette, because at the level start all objects are not in Specified point are located where they were at the time of the previous unsuccessful attempt. This leads to the fact that the unluckily reborn and ideally passing the level you still do not have time with the TV and everything will go anew.... The Third passage (for some ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ A bee) turns into a trident which will pass only units (and so far I am not among them) because the mechanics of the Bee Obsolyutno another, and the successful passage does not contribute to its terrible management. But! But! At the very first passing game super. It will Take you hours 6-7 If you do not want to go further. I Advise with a clear conscience
Translated by
Microsoft from French
When you look at the images of this game, you say it's ugly and weird. And finally, when we finally throw it, we realise that we were right. Aesthetic melody is a die & retry platformer with gameplay modeled on VVVVVV. That is to say that you do not blow up your character but that you reverse the gravity which propels you to the ceiling or the ground. The challenges are mostly accessible, and the levels end quickly at first, to complicate themselves a bit in a second part of the game. It's not unpleasant to play, but there are some major worries in this title. The game is really ugly, the effect "old TV" harms the legibility and the game lacks cruelly animations. Only the sticky OST rather well and being rather good bill raises a bit the whole. At $3 I will only be too disadvised. + VVVVVV gameplay not unpleasant-ugly inanimate
Translated by
Microsoft from Russian
In fact, this game is inherently a clone of VVVVVV-the same repulsion from the ceiling and floor, direction of flight, spikes, bullets, lasers and other. But all this in A E S T H E T I C-Wrapper. V A P o r w a v e-tracks are not bad, but it was possible to pick up and better. Decoration and design-all as needed. The Story really makes you think-what is reality? Who are we: Old memories, forever locked in VHS-film or static noise in the speakers of the old cassette deck? A Neon sign whose light is flowing into your window through dirty glass? Disturbing midnight Trill of your Siemens, a yellow monochrome screen? Remember the hot summer of 95, when you begging for Segu Saturn from your father, and he promised to buy it, if you going the average score in English, but he died, leaving behind only vague silhouettes in memory, sounding like a dragonfly fax somewhere in the wilds of a dark and empty office ? The Main character of the game-it's a simple guy who decided to walk and refresh his thoughts may evening, leaving his modem enabled for too long. Unread messages, arrays of text, pixels, impatient blinking of the cursor, deceptive advertising of resorts of distant countries, morning cartoons and cereal for breakfast, insensitive sight of lenses of cameras, the measured rhythm of music from the elevator, the future as a dream- It's all here at the fingertips. Recommended, great game, good investment.
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