Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Visually really successful (as you can also see on the screenshots) and musically also quite okay. Especially the animated Avatars, which move according to the mouth during Conversations (all of which are-Japanese), leave a positive Impression ...
But the gameplay and the Game world ... that just leaves something to be desired. You travel from Point to Point on an Overview Map, explore Areas and you can't do the same. The turn-based Battles are very tough: First comes the Phase where you can select the Moves, then they are executed together with the enemy moves, then comes the Attack phase, in which you can put Together attacks and then Execute them. All Actions consume Action Points and are not really the Bang in execution ...
Game Elements like the Overkill (means: If you zero in on an Opponent's HP and DANN still deducts the Amount of its maximum HP in the same Attack, you have mastered an "Overkill"-.-) seem to me to have developed your Finger. So does the "extended Attack," for which the Figures must be placed together in a certain Constellation so that they can carry out an Attack together (the Position Patterns are quite confused) ...
The DLCs in this Game Are Itempackete. Itemppackete!! Which make the Game even easier than it already is! (You can't choose a Degree of difficulty, it may be more difficult in the later Course Of the game ..., maybe so heavy that you would have to grin a lot >.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Well, like its Predecessor, "Agarest-Generations of War," "Agarest ZERO" belongs to the Variety Game that probably doesn't have many Fans, but those who like it celebrate it. I myself am divided, with the Positives outweighing me.
One thing in advance: The Game is recommended Exclusively to people who like to fight many Fights.
Pro:-Compared to its Predecessor, they are better made, as you no longer have a huge area to "Explore" and long Distances with Randomencountern, but as on the World Map now waypoints, which trigger Fights.
-The Combat System is good, as well as in advantage-"Vacation Day" events where you can gain Reputation with the Characters and sometimes earn Items or Points.
-Many unlockable Stuff Contra:-The Crafting system is almost PFLIGHT to get equipment, otherwise you have long Thirst Stretches and many Items require Items that only drop Certain Monsters, but which Monster drops a certain item is Most of the time not visible, exactly where this Monster is. Some Items do not become available in the Shop even after Manufacture And these are sometimes only to be produced with materials that are difficult to obtain and in addition, the Forging process can go wrong. So really not optimally solved. The System itself is good, but extremely annoying.
-Party members who are not in the Group do not level with.
-Soldier linear. The only relevant Decisions concern only the Reputation of Women-Some ugly Graphics Errors All in all, the Game has some Weaknesses but, at least me, still Fun.
So, little Update: I've played through the Game now. The final Fights are not particularly demanding when you master the one really meaningful Tactic of employing the Boss with a Decoy that is revived every Round, leaving the Boss his ultimate attack, which in Doubt Triggers the death of the entire Team Only "wasted" on one Character, while you color special Points through mutual Buffing and then overkilled Boss within a Lap with the Team's strongest Skills.
So there is no more Talk of "demanding" in the Endgame, rather of blunt:D
Well, at least you don't have to grin ^^ Everything in All Things could have done a lot better and the Game unfortunately gave away a lot of Potential, but can also be so wanted.