Aggressors: Ancient Rome reviews

Translated by
Microsoft from Deutsch
100 Hours update (Steam and Non-Steam version): Even after more than 100 Hours, the Game continues to be Fun! I can keep The Points in my Review in good Conscience. However, I would like to emphasise one of a great Feature: The Support is phenomenal! No matter what Question you have, no matter what problem you have with the Game or what Feature you want to see-the Developer always has an open Ear. It Also responds to positive and negative Criticisms of any Kind (see other Reviews). I haven't experienced That even at a game. I rate the Lifetime of the Game and therefore the long-term Support very highly. A very nice Game! It has some interesting Mechanics! What is the Game about? The Game is a turn-based Strategy game Set at the Time of Antiquity. There is a historical Mode where the Map can be played around the Mediterranean and there is a custom mode where a random Map is generated with some Settings. Which Factions are included in the Game? The main Factions of the time are included, including, Of course, Rome, Athens, Sparta, Carthage, etc. Peoples, such as the Germans or Iberians, who can historically be divided into individual Tribes, are represented as one. In Addition, there are independent Cities that can be persuaded to join. What Mechanics make the Game special from my Point of view? The dynamic Population Growth, i.e. Cities, for example, experience Emigration, which can reduce the Sphere of influence of the respective City. I think the System is very good, because the Regions are not a static Construct, but can develop dynamically. When Recruiting Units, Start-ups of Cities, or Filling up decimated Troops, the entry From the Population must always be Taken into account. When a critical Level is reached, Discontent increases. Another Point is the Risks behind every Decision. So you never quite know what Result to expect, which I personally like to see. (The rough Direction or Probabilities are partly indicated, E.g. before the Battle, but the Outcome is always open.) How does the Combat System or AI play out? (Grade: Medium) The AI is very good. In most Conflicts I had to plug in quite nicely. Diplomacy has succeeded, but Betrayal and renewed Pacification are commonplace. The Number of Agreements that can be agreed has also succeeded and Trade has been implemented in a meaningful way. Which Points are more problematic? The Game is complex, which is good at first. But That also means it takes before you understand all The Mechanics. As far as I'm concerned, the more complex, the better! The Controls are unusual at first but easy to handle later on. There is no translation into German yet, but is yet to come. In General, I have the Impression that the Developer is very interested in further Improving the Game and very actively answers posts, as well as providing additional Content (see Workshop). Verdict: A wonderful Game that has clearly earned greater Attention and is actively evolving. The Game provides some other interesting Content that hasn't been enumerated here yet. Overall a very nice Game and Time-eater!
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