AI Containment and Testing System
About
This is a simple prototyping project to test various AI system integration and system settings.
WASD = Movement Direction
MOUSE = Look Direction
C = Crouch
Q = Roll
E = Pick Up Item
R = Reload
Arrow Keys = Switch Weapons
Left Click = Attack (or Fire if AIMING)
Right Click = AIM
Use Jump to climb steps of tower.
A strange "glitch" keeps occuring where one of the VICARUS v0.1s mesh is sometimes not being rendered... not sure how or why this is happening, this parameter should not be exposed to automatic alteration by the system at all. The healthbar is still rendering for this AI, but it's body is functionally invisible and none of the render settings are visibly changed in the inspector... Also have added hard coded restrictions to prevent AIs from climbing tower.