AI Mini war Simulation
About
Project made using FSM, Flocking, Obstacle Avoidance, Steering Behaviours, Roulette Wheel Selection, Decision Tree, Line of Sight.
Select the number of units each team will have and start the simulation. The battle will end when one of the leaders die. All units prioritize their life above the leader and team lives and they will flee when they are below 25% hp.
Leaders will activate a random buff only once when they are below 50% hp. Possible buffs are: heal units inside a determined range ; increase damage of units inside a determined range - increase move speed of units inside a determined range - reduce attack cooldown of units inside a determined range.
System requirements for PC
Last Modified: Mar 26, 2021
Where to buy
itch.io