AI Path Tracing Tech Demo
About
PATH TRACING on low-end devices using AI! Even runs on integrated graphics!
Proof of concept of small-scale AI
A showcase of an early version of an "AI Path Tracer" in the form of a simple chess-based puzzle game. This is simply meant to be a tech demo rather than a fully fledged game. Made with Godot 4.
Expect more projects in the future with improved quality and performance (for mobiles and VR)
- Sub-surface scattering (Scene 1)
- Diffuse reflections (all scenes)
- Caustics (Scene 3 - queen)
- Global Illumination (all scenes)
- Refraction (Main menu and Scene 3)
- Shadows - all scenes but not very good :(
Go to Settings to change the "Path Tracing quality". Lower quality settings should even run on integrated graphics.
TRY the Precompiled version first. If it does not work, then try CompileFromScratch version. CompileFromScratch will take some time.
If "Windows protected your PC" smart screen message pops up, click "More info", then "Run anyway".
Socials
Twitter - https://twitter.com/immortalray98
Reddit - https://www.reddit.com/user/immortal_ray
Mastodon - https://mastodon.gamedev.place/@immortal_ray
For any bugs and issues, please leave a comment below and mention your PC specs if possible.
Known Issues:
The game randomly crashes during shader compilation step or changing scenes on some computers, irrespective of specs.