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A.I.M.2 Clan Wars

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About

A.I.M. 2 is the sequel to the epic science fiction first-person action RPG developed by SkyRiver Studios. Its compelling story and unique look lift off exactly where the original ended.
New clans led by Mechminds of the Fifth Generation are powerful and well-organized formations with far-reaching plans. Powerful groups have different interests that often crossed, war broke out again. However this time it is the struggle not for mere control, this is struggle for survival. The clans want to eliminate the weaker ones standing in their way and will stop at nothing to dominate their enemies. To achieve their goals they use not only military means, but economic ones as well. As of now none of the clans has managed to achieve complete victory.
You are a part of the oldest clan called the Reckoners, a dedicated group looking for the firstborn Mechmind of the Fifth Generation. This could be a chance to restore former might for your clan which has lost its power and even be victorious in the war.
This version of the game has been updated specially for Steam to make it compatible with modern PCs.
Original sci-fi storyline plunging you into the world of intelligent robots
Opportunity to create a personalized clan consisting of independently operating machines
Tactical operations as well as clan strategic management
36 different gliders are available to fly
Huge game world with diverse locations, including subterranean caverns
Different options to interact with other Mechminds
Advanced trading system
Updated for compatibility with modern PCs

Platforms
Release date
Developer
SkyRiver Studios
Publisher
1C Company, Fulqrum Publishing
Age rating
Not rated
Website
http://www.1cpublishing.eu/game/a-i-m-2

System requirements for PC

Minimum:
  • OS: XP, Vista, 7, 8, 10
  • Processor: 1,5 GHz
  • Memory: 256 MB RAM
  • Graphics: nVidia GeForce3 or ATI Radeon 7500
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectX compatible sound card
Recommended:
  • OS: XP, Vista, 7, 8, 10
  • Processor: 2,5 GHz
  • Memory: 768 MB RAM
  • Graphics: nVidia GeForce FX5900 or ATI Radeon 9800
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible sound card
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Last Modified: Oct 21, 2022

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A.I.M.2 Clan Wars reviews and comments

Translated by
Microsoft from Russian
In Russian The game is called: Mechanoids 2 Clan War. This is important for explaining the plot of the game. But to begin with, a small glossary of terms. What is a mechanoid in general? Mechaoid is a small sphere with intellect. Glider is a machine in which the mechanoid is placed, and they act as a single unit. If We bring the analogy to our world, the mechanoid is a man, and the glider is a man-controlled vehicle. If The glider is destroyed, the mechanoid is automatically catapulted, where it remains to lie down and waits until someone picks it up and takes it to the base. Now about the plot itself. People, or as they call themselves Mechanoids-Creators, created a super-powerful computer with artificial intelligence and the possibility of further improvement. That he was where to collect information and improve people built a special Polygon with several isolated Sectors, each of which had its own ecology and atmosphere. In these Sectors Pontykali roads, factories, in general everything for life, only not for the life of the Creators, and for the life of the Mechanoids. So, after the Creators have done everything, they immediately disappeared, leaving the supercomputer to all manage independently. It is Not known how much time has passed, the Polygon developed, the generations of Mechanoids were replaced one after another, they became more and more perfect. There were new types of glazders, energy sources, etc. But all the cheese boron began with the arrival of a new, 5 generation, the truth in a single copy. By This Mechanoid We just had to play in the first part. Unlike the previous generation, this possessed its own memory. In the first part of the game we were skating on Polygonu, answered many questions of the plot. At The end, discovering a spaceship with the pre-entered coordinates, we went on a flight in search of creators. The Second part begins with the fact that our broken ship is on the Polygon, and we do not remember anything, and at the Polygon itself there were many changes-was released 12 representatives of 5 generation of Mechanoids, Supercomputer disappeared with the very first Mechaids, clans are fighting without end. In General, full of Bedlam, and our hero again goes in the way to find out what happened while he was not, stop the war of clans and find out where the Creators themselves. As I mentioned earlier, the Polygon is divided into several Sectors connected by transition tunnels. To move to another sector requires a pass, which is sold for crystals-local currency. The game Itself is a sandbox, where you can do a lot of things for fun. The Main thing that this pleasure brought us crystals and not sent to the point of respawn. We can trade, buying raw materials on the bases and selling them where necessary; Perform quests that are divided into main and secondary. Secondary usually well rewarded or open something interesting. Also there are secondary reusable quests, which are very primitive-go, kill, bring, escort. It is also possible to engage in piracy, robbing other mechaoids and taking away their resources. The game has a rating, which is divided into 3 parts. First, combat. It depends on how much we are afraid Of other mechanoids. Secondly-trading, in the development of which we can buy cheap and sell expensive. Third-Express, ie for secondary quests pay more. And so, flying on the glider, we raise our status and fame. Glider is also divided into several types, and you can buy one that fits your style of play. Each type of glider has 4 standard characteristics, and the higher they are, the steeper and more expensive the glider. We can also modify our glider by inserting new cannons, engines and etc. Having Flown on the first sector we will be offered to create the clan, especially that followers here to find easily. Just find the Mechanoid, rewrite their program and voila, we have a new soldier. Finding a suitable base and fulfilling the conditions of its settlement, we will be available to our clan. Here It is important to have time to carry to the base of Mechanoids and connect them in our ranks. With the advent of the clan there are new problems, because to ensure that the base functioned properly to provide resources. It is also necessary to decide in what percentage of the glider we will have trading and how many attackers. It is Still important not to forget to manning our squads, because the initial equipment is very weak, and it will be normal to act only in the first Sector. In General, traveling from the Sector to the Sector, expanding the sphere of influence of his clan and getting acquainted with other mechanoids, we spend everyday life of our protégé. And who said that the Russians do not know how to create good games? Good graphics, interesting plot and setting, as well as a lot of opportunities will allow you not to cast off the screen clock on the fly. And what else is required from a good computer game?
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