Airships: Conquer the Skies reviews

Translated by
Microsoft from Deutsch
Early Access Review A terrific Game for any Fan of gigantic fire-spewing Airships and other erred Creations of not quite so historic Warfare. It is a wonderful, as yet unused style, which is depicted here in random, constantly motivating Fighting. The Graphics are simple but coherent and simply solid, just like the Gameplay. Creating the War Machines alone is already busy enough, but seeing them used on the Battlefield is really fantastic. Especially since the Variety of possible Creations is considerable. Whether in the Air, on the Ground or as a stationary defense, a wide variety Of weapon and Defense Systems can be used in any position. Each Game can be won over with slightly different Strategies of coal-powered Warfare-the Replay value is incredibly large As a result. This Game not only has great Potential to become a great finished Title, it is already a solid game, and its Price, especially compared to other Early Access titles of this Prize category, in any Case worth it! Even if it's not finished yet, you're guaranteed a whole Bunch of fun Hours of play!
Translated by
Microsoft from Deutsch
Oh man this Game ... If you've always been mourning your own Fleet and domalizing your Opponent with your own InInnovations, you're also into Airships and Steampunk, this is your Game. I was a bit skeptical at first because I had got some Indigames many Times, but at the many positive Reviews? And I have to say it has paid off, the Game has a relatively good Tutorial, also in German, which was very important for me, and introduces it to the Fight and Shipbuilding. There Are many different Weapons systems, from the Cannon to Air Torpedoes, the Missiles and huge Gun Towers is all there. There are even independently flying double and Triple Decker that you can start from your Creations. If you have a lot of Weapons, you need a lot of Armor, here too, the Game gives a lot, whether for Airships, Tanks or Bunkers, there is something for every Game style. Now to the Gameplay: I think the Conquest mode, next to the Ship designer, is the Hood Play Mode. Man fights KIs on a randomly generated card. The AI react more or less well to your Actions Depending on the Difficulty level, for example they like to attack Villages without Fortifications, which makes a rusher without fortifying the Villages difficult. Of Course, there is also Research, otherwise everyone could pick up the nastiest Guns in the Beginning, no in the Beginning is fought with Cannons. The KIs also have their own Research, which makes them very interesting towards the End of the Game, as you always have to look at what the Opponent uses in weapons to play him out. All in all a top game though ... There is no BUT this Game offers me as a Would-be builder Strategy-general all I need, only the Diplomat in me is a bit sad as you can't negotiate with the KIs or team up, as the KIs sometimes do. BONUSRUNDE: The Game has a fu * * ing MULTYPLAYER, that is, build Airships on a huge Map and fight against or With your Feunds, do I have to say more?! 10/10 Airship Fleets I would again send against enemy Strongholds in the Fight, for Fame and Honor, and for the Kingdom. ;D
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