akda reviews

Translated by
Microsoft from Russian
Product received for free Good time of day, Dear Friend! If you consider the review worthy, then even more reviews of this level or better you can find Subscribing to the Group and Curator. Have a Nice acquaintance! Akda is one of those games that you underestimate from the beginning. Like a simple puzzle, it is necessary to score a goal, using improvised means, but this whole bravado and ends. By The fifth level you get such a charge of malice (positive malice, which is comparable to sports excitement), you know, when it does not work, and want very, what you understand-it must be done, necessarily, "blood from the nose"! http://steamcommunity.com/sharedfiles/filedetails/?id=1274101586 To The tenth level, your brain is already warming! And it seems nothing complicated. You have hints that are below. You understand the ease of control. It is not difficult for You to calculate the force of impact, because the physics of the game is simple, but included some unrestrained rank and the ball does not slide into the cherished hole. You try again and again, and when you succeed-it's happiness. Your micro-happiness. http://steamcommunity.com/sharedfiles/filedetails/?id=1274101611 What to say about the 19th level and above. It is necessary to try, my dear. In Words it is not to describe, though again, simplicity at first scares away You. But the higher the level, the greater the number of brains, dexterity and good luck You will need to engage. http://steamcommunity.com/sharedfiles/filedetails/?id=1274101625 There are disadvantages of this game, for example:-Limit 30 levels. It would be better if there were more of them. -You can add that there are not enough achievements in this game. They are, but natural and not enough. -For the future-cards would be not superfluous, because it multiplies the stratum of people who can buy this game, that is, it will be an additional stimulus. In General, to summarize, I will say that the game is worth the time and money, because you do not pay for it a lot, but the pleasure you get. Pleasure, which allows you to be proud, because when you pass the 30 level, you can assign the title of Hero. Thank you for reading the review. I hope it was useful to you! P. S: Ah, yes. Forgot to say about the management! Note that the game involved: mouse, keyboard and, of course, you can affect the items, and then I half a minute head warmed, how to remove the item, and it disappears when clicked)))
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Translated by
Microsoft from Russian
A Brief History of Garbage in a few parts Sometimes, wondering: "Is it possible in a series of trash that for all time poured into the expanses of Steam, find something a little bit similar to the game?", you start to iterate through all the junk that we have so much time actively bombarded. After all, it can not be that generated "genius" minds of such studios as Zonitron Productions and Snkl Studio content, can not at least once not be so desired by them close to what could be called a game, rather than a halturous attempt to earn a light Hand. Is it Possible that they have so much time poking their finger into the code and dosed us with cheap consumer goods, not realizing that their product is not fit in the Submark even free flash-games that are available on any profile site? Or maybe? Let's Leave behind brackets the true purpose of such games, in the form of easily accessible achievements, cards or other things and hold for the basic essence. Simple questions-Simple answers... The So-called puzzle from Snkl Studio, is the very primitive variation, where some physical object "A", you need to move to place "B", using all possible tools for this, different from level to layer. As well as there, here is a basketball ball that needs to be throw into a remote basket, to help us to change the angle of the wall and various properties of the platform. And after all, no one will argue that to demand from the concept of "physical puzzle", where for all the time of existence of this subgenre and so has been invented almost everything that only could be imagined-not always reasonable. Yes and all the more wait for something from the base product... However, none of this justifies akda. Here even if you take a description of the game, which is: a simple physical puzzle-in fact, no physics, no puzzle. But There is simplicity in everything. Both in design and in a set of puzzles (which are complicated in their own way, but no call is given to the player, they are just... Complex and/or biased and all, and therefore they are simply bored to decide, because most of them are passed by ordinary luck or not pass immediately because of the curve of physics). But a lot of simplicity and in the thinking of those who continue to punch like, selling it for a price. Developers: Next time, hit Google with something like "Free flash puzzle game" and at least take a look at what you rascals are trying to be similar. You don't even have A similar look. Enough already...
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