Al Emmo and the Lost Dutchman's Mine reviews

Translated by
Microsoft from Deutsch
Al Emmo or how an Adventure can be Fun That it's fun to spend several Hours in an Adventure with a 40-year-old With a voice in need of getting used to, doesn't seem entirely obvious-but why, why and at all, I try to explain that. Originally published in 2006, the Game was adapted to Modern Systems, reworked, Cut-scenes, so that in 2012 a quite profitable Adventure of the Himalayan Studios in good Fashion of the Sierra adventures saw the Daylight, so that one could Finally this Year (2014) took the Step on Steam. The Game is set in the fictional Village of Anozira, a Small Town in the Soloes Of the Wild West, which comes to Life in numerous Locations. This is also reflected well in the well-fitting Soundtrack, which frames and animates the Scenes (Saloon, Casino, Indian Village, Etc.). On The other hand, Voice-acting does not fall off, the individual Persons are to be distinguished, since one used some distinct (exaggerated) Accents-and yes, unfortunately, the Main Character has the most unsympathetic Voice, which fits perfectly with the Figure. The hand-drawn Backgrounds are atmospheric, but the Animations of the characters cannot obscure the Age of the Game: So a Negative Point is clearly to be called: Why on Earth does the Main Character have to move so damn slowly? Yes, even if he runs you are usually tempted to shorten the Whole thing by Esc. The big Plus of the whole thing, however, is the loving, sometimes somewhat stupid black Humor, with which the Developers invite the Player to click on every object that is still too inconspicuous and the always entertaining, usually with Alliteration, (erotic) Allusions, Sarcasm, etc. to discover Comments-delicious! And Al is followed by a Narrator on every Step, resulting in extremely funny Comments, mostly at the Main Character's expense. The Jokes are at a good Level (as hinted at above), often referring to societal Themes and 90S figures (Do the Kids still Know Pamela Anderson? Hugh Hefner probably already;-)-and also a Part of Self-irony has succeeded the Developers (In-Game Cd). Along with skullige Characters (military Meerkat anyone?), my Diaphragm was quite magnificently trained. Ahja the Puzzles, it is an Adventure: These are for the most Part logical, although sometimes something thought around the Corner. It is usually used with, or connect, to the Puzzle, although there are also some Puzzles and logical Puzzles. That the Story itself only gets Off to a sluggish start and is spread over the 9 Acts with a clear Speed out in the back, may be compensated for by the Humour. Along with Collectible cards, Achievements I was at least entertained very well, had my Fun with the Characters and Locations and would be more than happy about a (hinted) successor. On then Al, find your Rita and leave the Fingers of slimy Villains!
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