Average Playtime: 8 hours

A.L.A.N.

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About

For Alex, the City of Xodias is not an ordinary town. This young boy is a Rift Breaker. He had the huge responsibility to fight the monsters spawned from Rifts, mysterious cracks of light only a handful of children can see. As a Rift Breaker, Alex possess supernatural powers that’ll help him on his mission. Now, he and his friends Lily, Aime and Nana must protect the City of Xodias from monsters by destroying every single Rifts they come across.Features*A.L.A.N. is a short Visual Novel made in RPG MAKER MV.

*The story was originally written in French.
*It possesses light RPG elements, in the form of ATB-type battles.
*Steam Achievements.
Platforms
Developer
Mia Blais-Côté
Publisher
Mia Blais-Côté
Age rating
Not rated
Website
https://www.facebook.com/MiaALANVNRPG/

System requirements for PC

Minimum:
  • OS: Windows XP or above (x64 ONLY)
  • Processor: Intel Pentium 4 2.Ghz or above
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 pixels or higher desktop resolution
  • Storage: 350 MB available space
  • Sound Card: DirectX 9.0 Compatible Sound
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Last Modified: Aug 28, 2019

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Steam

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A.L.A.N. reviews and comments

Translated by
Microsoft from French
Product received for free in the skin of Alex you find yourself a leader of a small group of 4 friends and partners fighting against faults. These, which make enemies invisible to the common mortals. So our 4 compers (2 daughters, 2 boys) seem to be the elect who have been taking over 300 years to protect mankind. The story is a detour of 6 levels that end quickly (count a little over an hour to finish the game). Unlike his predecessor "the 4 Alice", this game is based above all on the turn-by-turn fights and although they are very different and therefore not comparable, I can not prevent myself to make the connection between these 2 games. And by this fact my observation is more than mixed because if in the first game of the developer UH not of the developer (let's be feminist!) I had been totally seduced and immersed in history, unfortunately here it is nothing at all! The fights take place in series of 3 successive attacks, where you will have a small reasonable bestiary (rats, zombies etc...). Your little heroes have each of their own powers (care, nature elements: water, fire..., and I let you discover the rest...). For my part, where the bottom hurts is that these phases of fighting are too simplistic, and that the powers of Heroes seem to be there only option history to vary a little. Indeed it is quite possible to beat the enemies with simple basic attacks from beginning to end and without fear of dying or having to use the care. Moreover we will have to wipe 3 waves of attacks as a result and there a feeling of weariness is quickly felt because the level of difficulty remains the same, so no real challenge or even a hint of adrenaline, but just a platitude and a repeatability. I would have liked a fix that climbs creschendo or even a mini boss in the last phase, something that breaks this impression of repetition. As far as the background story is concerned, it remains a basic sum but in a fighting game this is not what matters except that here at one time one of the key characters tells you a rather dramatic story but that falls back like a mayonnaise that would not have taken or as swept away, dispatched with a hand setback. The same is the big finale that falls too abruptly. So it is by staying on my hunger and rather disappointed, that I finished this game. And the big reason why I put a blue thumb, is that the course of the game, leaves me to hope that I only tasted there an appetizer, an entry in matter before a more advanced sequel; a return of my little heroes ready to fight more powerful forces in a more appronfondie story. the most: easy successes, game translated into several languages, the panoply of powers of "likes" the bestiary rather nice music the few references to some movies the feature of humor on the least end: no replayability the fights too simple and repetitive history that lacks flavor
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