Alarameth TD reviews

Translated by
Microsoft from Deutsch
Nice classic Tower Defense Game that focuses entirely on the Tower Strategy and therefore dispenses with all Kinds of Support skills (E.g. Orbital Laser). Alarameth offers 15 Maps on which you can change the Path of the Ground Opponents through Towers. Flight Opponents cannot be influenced. The Peculiarity is that there are four different Arms Classes among the Opponents and the Towers against the individual Arms classes are of different good. The Towers have an AI that selects the opponents well against which a Tower is particularly effective. But If there are several Enemies in the Firing Area of this Strain, it may well happen that the Tower takes an Opponent under Fire in half The way and not the Opponent, which is shortly before the Exit. You would like to see additional manual Tower Priorities. You can't cache or rewind in a Mission. Graphics The Game uses the Unity Engine and features big Cards. The Graphics don't skin you off the Stool, but that's beside the point for me. There is a Demo in which you can play the first two Levels. So everyone can get an Impression of the Graphics before buying. Patches/Balancing When the Game came out there was only one Level of difficulty and this one was very fluctuating. In the meantime, Balancing has been improved somewhat and there is a lighter Degree of Difficulty in which the Effects of the Type of Armor play a smaller Role. Conclusion Nice classic TD Game with Maps that are bigger than the Screen. Check out the Demo. More Recommendations for Tower Defense Games: http://store.steampowered.com/curator/8896126-Gametests-and-Videos
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Translated by
Microsoft from Deutsch
After about 5 Hours of Play, I have to say, unfortunately, that the Purchase was a clear Bad Investment. Too bad, the Game would have had Potential and-for a TD quite unusual-has funny story elements that are told during the Game. At Alarameth TD You build Towers to ward off monster Hordes, support Skills don't Have one available, You have completely reliant on the Towers. The Building Lots are predetermined, but usually plentiful. On most Cards, you can use it to influence the Path of the Monsters. There are 7 or 8 different Towers that can be upgraded, but they only get stronger, There are no Specializations. Overall, the solid TD Fare Is without a Frid, but the following negative Points unfortunately has the Game:-the Towers are all very weak and have a very poor rate of fire-in Combination with the open Areas it is primarily about The rapid Spamming of Towers, if you click on Some Cards not fast enough, it's already over-Upgrade Is very expensive and weaker, like building T1 Towers-even more spamming-you have to cover a lot of ways on some cards (up to 8 so far), which means even more spamming-a perfect Level without Losses I only managed to do it once, You have to know exactly which Opponents show up when and where, so that you can create a perfect Level. Normally something like that doesn't deter me, The challenge is good, but you don't have Time to develop a Strategy at all because you only spam towers. I have not found any particularly noteworthy positive Aspects to be honest. If you like extremely heavy TD games and also like to place towers like wild Towers to redirect the Opponents, you can access here quietly, at the latest at a Sale. Everyone else, I don't think will have a lasting Joy.
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