Alekhine's Gun reviews

Translated by
Microsoft from French
Game finished in 14 hours. Alekhine's gun, a.k.a. death to spies 3 or the "Russian Hitman", is an infiltration/assassination game whose action takes place from the second world war to the sixties. We follow the tribulations of a KGB agent (Alekhine) who will befriend his counterpart of the future CIA and fight with his side against a dark plot that aims to warm the cold war. The content is quite generous since the game offers eleven missions in all. Between each of them, the story is told via static animations (oxymoron) in black and white, which I personally found quite ugly. The actors (VOST) are not really bad but the tone is quite austere, little concerned and... Slow. As in a Hitman, designated targets must be eliminated in advance, but facilities must also be sabcted, stolen from documents or, on the contrary, some to incriminate and cause trouble in the opponent. After the briefing that sets our goals, we are entitled to a screen of selection of our weapons and gadgets, which can be improved (silencer, additional Chargers, for example) or unlock according to a system of merit points. As with his cousin from across the Atlantic, Alekhine's gun offers great freedom of action: one can infiltrate between the Ballet set of enemy patrols, disguise, use poison, play the knife or silencer or shoot in the pile to the rifle Gunner. It goes without saying that the last solution has no interest; the goal of the game is to be as discreet as possible and to eliminate only the designated target, if possible in a roundabout way or by making believe in an accident. There is also a scoring system at the end of the mission that penalizes if one has been a "ghost", a "Ninja" or an "amateur", etc. A map, a radar and a detection gauge are the additional tools that help us infiltrate and spot ourselves in levels that are sometimes quite large and labyrinthine. Of course, the costumes taken on the body of our victims open the doors of certain sectors and we close others. In the difficulty level that I chose (difficult), the guards remain very suspicious however. Even with the right disguise, if you glue them too close, the detection gauge is racing and we find ourselves unmasked. You have to be careful to keep your distance and get away quickly when you are invited to do so. That said, the game is quite crude of stripping. Already, graphically, the game is not at all at the level of current productions. It's still pretty ugly, especially outdoors, and the animations are very rigid. The NPC models are quite small in variety. It's a bit of a clone war... Then, routines, cycles and other rounds of NPCs are not always very subtle. For example, this worst employee in the world who, in the level of the massage parlor, takes a one-minute cigarette pose between each unloaded crate. No real staging of levels; the game is very old school. It's gameplay, point bar. Maneuverability, on the other hand, has been well improved compared to the previous two death to spies. But the game is not stable, but then not at all. I had one to two crashes per mission. Fortunately there was a fast backup function. With checkpoints, I wouldn't have gone to the end. The more:-wide and open levels and many ways to get to our ends-a historical context that gives some consistency to the adventure-a well-dosed difficulty that requires observation and is punitive if one tries to pass in force- a little old school perfume that can please the least:-it's ugly and technically outdated-a game too unstable and that often crashes-the first three missions seemed a little recycled from the previous death to spies
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