Average Playtime: 3 hours

Algotica - Iteration 1

Add to
My games
105
Add to
Wishlist
Save to
Collection

Click to rate

2
Meh
3
Skip
2
Exceptional

About

Algotica is an educational adventure-puzzle game about programming, along with a story that breaks the fourth wall. If you wanted to start learning programming but it seems too difficult to understand, you don't have enough time, or you're just not sure that you need it - this game is a great place to start.


One of my main aims was to create a really interesting and new story. To achieve this, the narrative of the game evolves between three main characters: a program Named Lony (the main protagonist of the game), myself as a developer of this game, and you as the player of this game.





The main aim is to lead a program named Lony from the start point to the end point of a level. This must all be done using only formal rules and logic of the in-game world - Algotica. Although the game seems simple, each new level has new obstacles and sometimes even new mechanics. With each new stage, you will use more advanced programming mechanics and understand more about programming and algorithms.


MAIN FEATURES:
  • Unique setting of digital world that exists inside your computer
  • Story that breaks the fourth wall
  • More than 80 colorful levels
  • Various characters-programs, and some of them even can give you quests
  • Chance to start learning programming
Platforms
Release date
Developer
Alexander Khoroshavin
Publisher
Alexander Khoroshavin
Age rating
Not rated
Website
https://www.facebook.com/AlgoticaGame/

System requirements for PC

Minimum:
  • OS: Windows 7/Windows 10
  • Processor: Intel I3
  • Memory: 2 GB RAM
  • Graphics: Nvidia GT 5xx / AMD Radeon HD 6850
  • DirectX: Version 9.0
  • Storage: 2 GB available space
Recommended:
  • OS: Windows 7/Windows 10
  • Processor: Intel I5
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 650 / AMD Radeon HD 7770
  • DirectX: Version 11
  • Storage: 2 GB available space

System requirements for macOS

Minimum:
  • OS: OS X
  • Processor: Intel I3
  • Graphics: Nvidia GT 5xx / AMD Radeon HD 6850
  • Storage: 2 GB available space
Recommended:
  • OS: OS X
  • Processor: Intel I5
  • Graphics: Nvidia GTX 650 / AMD Radeon HD 7770
  • Storage: 2 GB available space
Read more...
Edit the game info
Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
122
Algotica Iteration 1 Gameplay (PC)
Mar 23, 2017
TheBlueDragon
Algotica - Iteration 1 | Pion's Primal Perception
Mar 24, 2017
th_pion
Tia and I | Learn Japanese to Survive: Katakana War #19
Mar 15, 2017
NUSensei
Algotica - Iteration 1. Прохождение ч. 1. Побег от Разработчика. Свободу попугаям!
Apr 3, 2017
Alex Game World
Algotica - Iteration 1. Обзор. Огромное преимущество и мааленький недостаток
Apr 5, 2017
Alex Game World
Algotica Iteration 1 Review
Mar 27, 2017
Kralizec Gam...
View all videos
295 items
13.64%
Freedom
Escape Developer's memory zone
18.18%
Jump, jump, jump
Find jump command
22.73%
The Explorer's castle
Complete all levels from this stage
22.73%
Antigulliver
Find command "Smaller"
31.82%
Patience
Find skip command
view all achievements
21 items

Algotica - Iteration 1 reviews and comments

Translated by
Microsoft from Russian
I will Honestly tell the trial version of the game spiral, just look "like it". It Turned out that after the start of the game I poured for a couple of hours, did not even notice how time flew by. After all, I learned that the game was developed one person plus all compatriot. The Game was bought, not regretted. The Truth in the official version of the game met the bugs, which I did not have in the pirate. Bugs are small, but still deliver some inconvenience (through the time the hot keys in the functions and in the manual already read instructions still hang with an exclamation mark). That the character fills in a jump in blocks and trees (if missed), for me too uncritically. Inserting blocks of code, than that reminded the game Human Resource Machine, but there is basically a picture static, and here it seems like a character can run around the game world, collecting "meaningless glasses", open the chests and meet funny NPC. Very delivered visual component, original (IMHO), but if you play at night eyes, tired of bright colors, but not so sure as in No Man's sky. On, various forums met the Hayters who scolded the game for bugs and as games simulating programming advised that something like Colobot, TIS-100, LightBot, etc., to which I answer that you can not compare these games, they are completely different in mechanics, Narrative and visual components. Insignificant, but especially annoying minus I consider bugs on different levels, and there are such shortcomings periodically. So, after the patch 1.0.5 appeared "small glitches" that do not allow to complete some levels, from this passage of the game has to throw before the release of a new patch-it is very sad. The Game is definitely recommended, especially those who like puzzles directed towards programming, with a good presentation of history and a cool picture. But for today it is impossible to pass completely (BAAGUAGIIA). I wish the Developer further success, I think this game will appeal to many people.
Read more...
Translated by
Microsoft from Russian
And so... Screenshots are hooked, as is the popularization of programming. But as all unfriendly and fun! At the beginning of the game you do not suffer from the fact that though the character runs like a burnt, turns to half an hour, that at the slightest press on CTRL appears a tedious hint of hotkeys (especially when you are just hotkeys and use, stupid popup!), When there is a hotkey on each team, but there is no need for a Break, or it exists somewhere, but again intuitively you will not find, when you want to create a block of code in the middle of the program or duplicate something in the middle, but you have to create a command at the end, and then its Move. KIND OF LIKE YOU COULD NOT NOTICE. For The Neilla disagree that the minimalist style is embodied nicely and pleasantly to the eye. And even fun was exploring Free Memory everywhere to find these Unity-like bugs, when you can squeeze between the trees and fall somewhere where you're kind of dead, but there's nothing, or some block that might have been for the background, but for some reason has physics. But when starting an empty program did not work any hotkei, it was already unpleasant. When trying to open the trunk you realize that to open it you need some specific numbers from many matching the equation and to the equations like (x = = 5 | x = = 3) and (y = = 8 | y = = 2) The answer must be necessarily x = 3 and y = 2 or similar! And then what? "Oh, Paci! I hope I was not vain to make the basgreort and someone has already told about these problems, they in fact in the beginning ". No. For some Reason the details that seemed to me were visible to the naked eye were not corrected. Chests are the same unoperable, writing code is just as inconvenient. By the Way, here is a bug report-after loading my save, the game sees that I opened a bunch of hotkeys, but none of them, except the standard, does not work. I Hope these small flaws, which spoil the mess, will be eliminated, and so far I can not advise this game.
Read more...
read more