Translated by
Microsoft from Russian
Microsoft from Russian
The Second part is very similar to the first, even the icons, emoticons and achievements are the same. They Changed the puzzles themselves, the backs and the artees. So just repeat here your review on the first part: Collect the mosaic, 120 pieces, broken into 6 "worlds" of 20 in each. The Worlds differ by the styling of materials of elements-paper, fabric, wood, glass, stone, and something else, I do not remember. Initially there are several elements in place and 5 in the stack available for installation. Put one in place-a new one appears on the stack. There is a hint showing the location of the random item from the stack and a rechargeable few seconds. In general, quite monotonous, but it's still a casualka, they should be. Made everything nice and neat, play nice. Fans of puzzles are perfect.
Translated by
Microsoft from Russian
Microsoft from Russian
"Alice's Patchworks 2" as follows from the second word in the title of the game, is a collection of puzzle-mosaics, grouped by so-called "worlds", which can solve/collect only sequentially (first puzzles one after another in one World, then go to another world where the same rules apply). You can Play in two modes-taking into account time and without it.
1. The Puzzle, as the game itself has nothing to do with "Alice" Lewis Carroll, let you not mislead either the picture in the menu, nor such available prizes (achievements) in the game, like the Dodo, the Red Queen, the Queen Alice.
For example, in the first world there are the following puzzles: a bubble without inscription, a pink bird, a boat, cakes, a cup of some drink, a bonfire with a kettle, lilies, a unicorn, chess pieces, a table with chairs (yes, in every world of 10 puzzles). It's not Likely to remind us of Alice Lewis Carroll.
2. When collecting each puzzle, initially there are five pieces selected randomly. In the right of the Game field column you are given five more randomly selected pieces of the puzzle-for assembly. Pieces of the puzzle are all completely different size, which makes the process of collecting puzzles illogical process.
3. A Strange choice of the order of transition from one group of puzzles (worlds) to another.
First, it is possible only a sequential movement-from the first to the second, from the second to the third, etc. This order could be caused by the presence of the plot in the game, but it certainly does not.
Second, you need a certain number of keys for the transition, which cannot be collected in one world. For example, in the first World 10 puzzles, which give a maximum of 30 keys (three for each puzzle), however, to go to the next world need 40 keys.
4. The Music and sounds are monotonous and annoying even before the expiry of the first two hours of the game.
5. The Graphics are not bad, but unfortunately, has nothing to do with the classic works of Arthur Racket or John Tenniela.
I Do not advise to buy this game even on a discount, because it will be interesting only to fans of mosaic puzzles, which for some unknown reasons there are no other similar games.