Alien Breed 2: Assault reviews

Translated by
Microsoft from Deutsch
Alien Breed 2: Assault (v.118.6) POSITIVES + 2. Part of a remake of an Old 1992 Amiga classic that I really liked to play at the Time + for a Game from the end of 2010, the Graphics and the Animations are still good (by today's Standards, of course, a bit dusted) + coherent Lighting + good Sound effects (the Voice of the female On-board computer, which always gives information about the current Happenings, I really liked and also remembered the Original strongly, hitting door Scotches, Splintering glass, Stepping Sounds that change ever After Substrates, Screams and Violinies in the Distance, Dr. Klein'S haggic Laughter, etc.) + coherent and dynamic Background Music that becomes more dramatic with higher Opponent Volume + much better Prelude than Part 1 + semi-flooded areas + areas filled With deadly gases + new Floorboards for activating Things + two new Weapons: Hyperblaster [ Minigun] and Rocket Launchers (the latter were already in the original at The time) in addition to the assault rifle, Slingshot cannon [pump gun] and Flamethrower + Weapon Upgrades already known from Part 1, can also be seen visually at the Weapon and also have a noticeable effect + Fire and Electricity that can hurt + own Guard Cannons (unfortunately only usable in certain Places) + various Different Aliens (in the Original there were only three different Opponents) + new Weber alien in the second Part, which hinders the Locomotion + Corpses of Enemies remain Beautifully lying (this is exactly how it belongs) + Glass Panes can be shot through, allowing new Paths to Open + motion detectors + well-known Intex terminals for buying, Selling and Upgrading equipment ("Welcome To Intex System," pure Nostalgia) + Large Levels where you can get lost quickly and the Map needs + Secret Rooms + battle for a fortified cannon Gun + survival mode in three special Locations against endless alien hordes + runs very fast and jerk-free + no bucks Gs or Crashes http://steamcommunity.com/sharedfiles/filedetails/?id=731687668 NEGATIVES-laces comic-like intro and equally lousy Cutscenes, both of which basically consist only of colorless images with (German) Speech bubbles with (English) Setting-Design of the Aliens Unfortunately, it no longer corresponds to the Aliens from the Original Alien Breed (presumably for copyright reasons, as These were One-to-one copies of the legendary alien films, including Facehoppers)-not a German Voiceover (only German Texts and Menus)-Logbooks, from Unfortunately, there are still only 17, which would still not have been set to music, which would have had a lot of Atmospheric Potential (see System Shock)-unsympathetic main field-no Role-playing Elements such as Improving Character Values-each Weapon can only be upgraded Will (out of 3 possible)-no free saving, but only via certain Intex memory Consoles (which are set but are set fairly)-some repetitive-again only 5 (albeit long) levels and a total of about 7 Hours of Playtime-2 player Co-op mode is still not really Useful http://steamcommunity.com/sharedfiles/filedetails/?id=731876737 FAZIT The second Installment of the Alien Breed Series of Team 17, which this time has a better Start. Even this Part, where you learn more about the Backgrounds of the ancient Spacecraft that has collided with the Cruiser Leopold, has entertained me well. One escorts, among other Things, the machine woman Mia, fights Alien Hordes with the particularly cool Hyperblaster minigun, prepares everything for a Self-destruction of the Spacecraft and even rises in large Fortified Gun. Since I enjoyed the Game again despite the lack of Role-playing Elements, there is also a Thumbs up again. And now on with the Finale Alien Breed 3: Descent. If you are interested in further Reviews of me, follow my Group.
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Alien Breed - 7/10 Alien Breed 2 is a top-down shooter where the enemies come thick and the ammo is scarce, and where death will often send you plummeting back thanks to an unforgiving checkpoint system. Alien Breed 2: Descent's derivative nature does little to dull the fear this can inspire when playing with the lights out. Steam hisses and strobes dance across the torn metal of the stricken space ship that house the action, while the emergency systems seem to be slipping further and further into dementia. For this final instalment the action feels fittingly climactic, and its twin-stick gunplay deals well with the escalating number of aliens thrown the player's way. There's an array of weaponry that's satisfying across the board, from a meaty boomstick to a pulse-firing gun that's warmly familiar, although ammo-reserves for all are limited and it's not uncommon to find yourself swatting away at the enemy with the standard pea-shooter in a fit of panic. It does manage to mix up its action intermittently with some more cinematic moments that wrest the camera control away from the player – as well as a few that escape the confines of the ship - but such moments are rarities and for the most part it employs the same in-your-face perspective that's blighted the last two instalments. Yes, it's good for getting an eyeful of the well-drawn environments, but it's less useful when trying to keep an eye on the action and it's got a knack for heaving on some nasty surprises. Good for a cheap shock in the opening hour, but equally good for inspiring a scream of frustration hours into the game when you're knocked flat unawares. But its single-player campaign is generous and ultimately entertaining, and the solo player has much to do beyond the story in the riotous arena-based survivor mode. Co-op, however, is again limited and dumbly doesn't play into the campaign, instead relegated to a handful of missions. It's a missed opportunity and is all the more baffling given that the half-hearted implementation of co-op was one of the biggest gripes

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