Aliens and Asteroids (robert14sharp)
About
Download Link at the bottom.
Update 5/01/23:
Implemented Player
- - player controller move relative to the mouse
- - player gun fires at the mouse position
Implemented bullets
Created basic sprites for the enemies and players.
Created some visual stuff
- - Star particle field follows the player
- - custom mouse cursor
- - Post-processing
- - ammo bar
- - health bar
- - wave number
- - enemy counter
- - trails for enemies and players
Added Score system:
- - The player gets points for killing enemies
- - Score increases over time
Added Item pickups
- - Ammo pick-up restores ammo
- - health pick up restores health
Updated sprites.
- - The player got a new sprite.
- - Enemies got new sprites
- - Item and bullet sprites added
Created a Basic finite state machine was created for enemies.
Update 6/01/23:
Added Turret enemy
- - turret enemy shoots at the player & asteroid in range
- - Turret enemy looks at the closest target
- - follows parent asteroid
Added UI Compass to the nearest enemy
Added Keep in-range system
- - labelled objects now stay in a range of player
Added Menu system
- - Start menu
- - Respawn menu
- - End menu
Update 7/01/23:
Added Chaser enemy
- - chaser enemies avoiding obstacles using raycasts
- - chaser enemy follows the player
- - chaser enemy shoots at the player
Added Asteroid field
- - Asteroid spawn & despawn system
- - asteroid keeps in range of player
- - asteroids die when shot
- - asteroids can damage the player
Made dead sprites for players and enemies
Update 8/01/23:
Added Twin enemy
- - Uses two guns, slower than the chaser but has more health
- - Twin enemy avoiding obstacles
- - Twin enemy follows the player
- - Twin enemy shoots at the player
Implemented Sounds system:
- - Player sounds are done.
- - Enemy sounds are done.
Implemented Spawner system
- - can now spawn enemies from an object pool
- - enemies now respawn correctly when reactivated
- - fixed enemies keeping dead sprites on respawn
Update 10/01/23:
Implemented Wave system
- - spawns a specific number of enemies when a wave starts
- - variable waves can be set up in the inspector
Added Drone Enemy
- - chases player
- - explodes on contact with player.
Update 11/01/23:
Finished the high-score system
Enemies now drop items
Update 12/01/23;
Implemented Factory Enemy
- - Spawns up to 3 Drones;
Officially released the game: Hope nothing's broken :)
-- Added downloadable version cos the web-player sucks