Alive (itch) (George Flude)

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About

Alive was for a Uni project that had us using Blueprinting in Unreal to Greybox and then polish a short game, showcasing a few mechanics.

I wanted to focus my game on finding ways to present a narrative in a subtle way, with minimal instruction. 

The majority of assets were also made by me, with a few Unreal standard assets.

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George Flude
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Not rated

System requirements for PC

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Last Modified: Jan 9, 2019

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itch.io