All That (Probably) Glitters
About
* An incredible story and character-driven visual novel!
* A fabulous pocket system!
* Seasonal and spooky feelings: 🍂🎃
* ~ 30-minute-long gameplay packed with loads of interactions and visuals! You could think of it as a Halloween special :3
* 3 endings kind of, but multiple, I mean MULTIPLE, achievements!
* Explicit bias (implicit would've been nice to include, but alas--)
*
* Not the main PUQFFAL!!! cast! (Is that really a feature though...)
* Animal people who live in an animal world in the year XXXXXXX where humans went extinct for an unknown reason still and all mammals (and avians) evolved to have human-like features which was explained in the other games! (You don't need this information at all to enjoy the story, but congrats on reading that.)
* Interesting and (literally) colorful cast of characters you may have (not) seen before!
* And last, but not least... You know the drill ;D
* Screen shakes and sudden movements. (You can disable some movement in the options menu if you'd need.)
* UNintended jumpscare-y things. They were never truly intended.
* The yummy sound of bones breaking.
* Death. (But nothing too graphic or descriptive)
* Strong language.
* Mentions of disownment.
As with all games, be mindful if you interpret its warnings as features, or you might be disappointed.
Thank you for checking out my page! Please let me know what you think by leaving feedback or a rating with a comment. They are all super-duper appreciated :D
Sole Developer - MintGlow
Multiple super awesome and cool third-party resources were also used! A detailed list of credits can be found in the "About" section of the game.
(Press me to read if you'd like!):
- (The app I use tells me how long I drew each thing.)
*Concepting Designs ONLY DURING Jam Period, meaning I should've done this before the jam started = 3 hours (outfits and a hairstyle)
*Backgrounds = 2.5 hours (.5 hours finding images, 2 hours editing)
*Sprites = 45+ hours (............................ Includes sketching, lining, coloring, shading, and their emotes. EMOTES. Don't get me started on implementing them--)
*Sprite and Character Implementation = 24 hours (this is how long it took to test and write the code ONLY to change their expressions in nearly every single line of dialogue, animations, and whatnot.)
*Visual Effects = 3 hours (Leaves, fireflies, fog, and dust)
*User Interface = 10 hours (3 hours textbox-work, 2 hours jam room-work, 3 hours pocket-work, 2 hours for menu-work)
*Writing = More than two hours every day... So at least 40+ hours (this includes how many times I sat down and ran through the game, cutting double the dialogue you will see in this version.)
*Testing = 20+ hours... I ran through the game from start to finish at least 50 times. I am now unable to tell if my sense of humor is funny.
*Music Composing = 4 hours (for 2 original pieces, hehe)
*Drooling Over Characters = Too much time
Grand Total: Way too much time (full-time 140+ hours)
This does not include making this itch.io game page, editing the game trailer, and promoting/marketing the game. I don't remember how long I spent on those x.x
For more updates-but-not-really, check my Twitter!
More games: https://mintglow.itch.io/
1. Download the game with your operating system
If on PC (Windows):
2. Extract the contents of the .zip file where you'd like
3. Open extracted folder
4. Run the .exe file and enjoy!
If on Android (yes, you can download and play straight from your mobile device!):
2. Go to your downloaded files and run the .apk
3. Open the app and enjoy!
If on Mac or Linux:
2. You're on your own.
3. Run the game and enjoy!