Translated by
Microsoft from Russian
Microsoft from Russian
aMAZE ZER0-Another puzzle from the studio Blender Games, known for its hardcore indie projects that make you think and include logic.
In this case, I think it is not necessary to explain something, and the task is simple-we again need to deliver the ball to the center of the maze, this time using the arrows on the keyboard.
Labyrinths have come out a variety and beautiful, especially impressive backgrounds of each of the levels, which can be considered a separate work of art.
Pass the game under the relaxing lounge-composition is very nice and interesting, to pass to US available 60 levels of varying complexity, in the game menu we first choose the shape of the maze, which we want to play from the three proposed-Sigma, Triangle or Rectangle.
The Game is unpretentious and inexpensive, but in principle a good time ubivalka with a beautiful arch, so you can take to pass the evening, the benefit is not more expensive than a bus ticket:)
Translated by
Microsoft from Russian
Microsoft from Russian
Originally posted by. Aionarap: From Labyrinth To Labyrinth I was led by a fool...
The Only game in the series of fakes, to which I touched one way or another, where I wanted to leave a relatively positive opinion. But! I caught myself thinking that I was just accustomed to the N-E number of levels passed to this slippery control, artsy picture and imaginary mazes. Even The soundtrack is relatively good. What for for the sake of I have slearned, leaving negative review?
And all because...
Intuitive Passage times after time, where the concept of searching for "exit" is repeated-annoying to impossibility. It was in the previous series, and there is in this. The Way is often chosen the most obvious, and that is simple. This is included in the concept of casual, which is marked in the game, but still does not add any interest.
Wallpaper all also give a ripple in the eyes, except for the rare case when the neon glow pleasant the eye. The same problem with one part, although here it is almost minimized.
Management. All the same slippery, same grubby and uncomfortable. The Ball will roll anywhere, but not in the desired angle or side. Sharp speed drops in the control only hinder, rather than help the player in passing.
What do we have?
Nothing New in the game did not bring, the old problems have not decided, while partly still reducing some of them. All Mazes Pass also, less than in an hour, thus I for a long time stretched the process, because of the obvious rejection of what is happening on the screen.
The problem of the past parts, as the situation shows, is preserved in the subsequent, and the maze will not confuse You, will not lead to a deadlock, and the hand is held until the exit.
Just a bluff icon in your library This product, let's be honest, can hardly be called a puzzle, and much less a game.
It comes down to the trend that we began to sell the achievements of the game, neglecting the quality of the games.
So here. Achievements for every taste, from small to large, lots of characters and colors. But why, if the game as such is not?