Translated by
Microsoft from Deutsch
Microsoft from Deutsch
looked nice, and seemed to be a good Platformer in the Beginning. But just Got more frustrating by The Minute ... Lots of Enemies attacking, often also so sch * * * * stupid that you hardly get from one Platform to the next Somal e.g. you don't perfidiously get things right to throw and even if you have to hit 1st and 2. hope that you are not exactly attacked again. ....
Hopically gives 1-2 Updates with a Long-distance Weapon, there are also Skill or Attribute points that make Leveling more Meaningful. Because that's how you just lve and notice hardly anything of it except that the Display of Life rises.
From the Graphic Retro and Knuffig, but very good. You can't Say anything against the Sound and the Music.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Game is a classic Jump & Run. One jumps and fights your Way through the Locks armed with a Sword, killing monsters, Dodging Traps, activating Switches and killing Bosses.
What's interesting here is when you Kill the Opponents you can throw those. Depending on which opponent you throw, a special Attack takes place.
By killing Monsters, you gain Experience and rise Levels, which increases the Damage slightly and the Display of life.
Once you have played through the game, you have the Opportunity to play through the game with new Gravity, then when you have played through that comes the next Challenge. So you have a lot of work to do.
So it's a nice Game, though.
Here's another Gameplay Video: http://youtu.be/pVM-eDwWV8k
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I don't want to say that it's a bad game, but I've regretted my purchase, which doesn't necessarily mean that the other will feel that way as well. I honestly only played the first Level but I regret buying a bit I don't have anything against the Artstyle or 2D platformer but Some decisions of the developers who concern the gameplay do not please me.
I find the Use of the Melee Weapon nice and simple I would like to use it, but the Developers clearly want me not to use it, but rather throw the Bodies of the Opponents at the still living opponents. Why then is the Hit box of opponents so small that I have to throw precisely and why do I have to note the various weights of the opponents with (so you can lift an Ogre that is twice as wide as it is over her head but then nciht 5 meters in front of it but throw a Cupboard wall without Problems?). On Top of that, the lightweight platforms and walls are rendered immediately harmless. That with the walls and platforms shouldn't fall to your Feet in the first Level yet, but it's all so close together that's always gone. Which leads me to the fact that the Princess's Ability To jump is not good, which leads to it all having to be so close together. The Sense and purpose del Level system has absolutely passed me by that it only increases your maximum life points as far as I could see.