Ambient prototype
About
Created for a game design brief in Game Design Principles class in 2020
This prototype shows the game loop that is intended to be in all the levels. Exploring the sounds and visuals within each puzzle, allows players to flow through areas and develop positive emotions.
Flying through each level, the player will experience this core gameplay loop:
1. Entering the environment
2. Completing the objective
3. Gaining the reward(s)
The explorative, naturistic visuals and sounds guide the player to collect and 'complete' the level.