Amigdala reviews

Translated by
Microsoft from Deutsch
I pulled the Game completely without a VR headset, except for an Error Message from Steam, you have no Disadvantages. With Mouse and Keyboard, it's definitely playable. Speaking Of The keyboard ... You can't change the Key Assignment, just have it displayed and unfortunately it's not as set in other Games. Pro:-good Graphics, if you have batteries in the Flashlight ^^-it works even without VR Headset Contra:-Includes invisible Walls! -A 20-30cm wide Tube Lying on the Ground prevents the Character from progressing. -Fixed Control. -I fell through the floor at 3x in the same Place and had to Reload. -If you use the Lighter, it just floats next to one ...-Subtitle/The Menu/Texts are not a HUD element, meaning other Objects can obscure these Elements. Nice if you want to read Subtitles but the Interlocutor is in front of the Subtitles, so you can't read everything. -Often illogical/incomprehensible puzzles that you have to solve in order to progress. -You can sometimes no longer discard Read messages, the Message then blocks the View, and you can also no longer walk. -The Storage Menu can be buzzed so that you can no longer finish it ("click away"). Continuing to Play is only possible if you reload the Game. -Objects in the Game world Are highlighted That you can't do anything with or nothing yet. -If you have to light the Oil, you can only use a Spark of a Lamp, not the Lighter, which you carry around permanently. -If you are in the Place where everything collapses/collapses, the only Solution is to run as soon as possible. Unfortunately, this is difficult to see due to the Time so narrowly Available and requires some New Events ... Contra clearly prevails, so no Game recommendation from me.
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Translated by
Microsoft from Deutsch
Before I get started, I would like to thank you again for the Key Viral! Amigdala is an Indie horror Game. From a Gameplay point of view, it tends more towards The Adventure genre with a Focus on Exploration. Storywise, I don't really want to reveal too much but it's about an Experiment in Greenland and Conspiracy Theories. One moves mainly through dark Corridors and always has to handle the Batteries for the Flashlight. In case of Need, one Can also use a lighter, but then a burst Gas Line means the Screen death. What bothered me about the Immersion is the Lack of hand Animation when using the Lighter. If you Come across Enemies, there is nothing left but to flee or hide. The Puzzles are usually about Flipping Switches. Amigdala may seem a bit bulky for some, as the Game doesn't take you on your Hands at any time and you have to look for where to go right now. The Atmosphere is definitely beautifully gloomy, I also liked the very discreet music background. Free Saving is not possible but there are special Rooms where you can save the Game. In these Rooms you will also find isolated story snippets again and again. The Memory Points are actually fairly distributed. In the penultimate Chapter there are two short sections in which you have to escape, the Ceiling collapses and provided me with some Game Over Screens. In my Opinion, the Timing here is somewhat tight, but with enough Patience it must also be achieved. In my almost 7 Hours of Play I had a Bug that didn't allow me to pick up an Item, but the Loading of the last Score could solve the Problem and I only lost a few Minutes of Playing time. Despite the Criticisms, I can actually recommend anyone with a Soft Spot for Horror Amigdala. In any case, I thought it was good enough to finish it and I couldn't stop until I played Through Amigdala.
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